Tuesday, April 7, 2026

F is for Fighting

[over the course of the month of April, I shall be posting a topic for each letter of the alphabet, sequentially, every day of the week except Sunday. Our topic for the month is Advanced Dungeons & Dragons: how to approach it, how to run it, how to enjoy a system that deserves to be played NOW, nearly 50 years after its inception. Consider this a 'crash course' in the subject]

F is for Fighting...because of course it is. Whether you're talking fangs, fisticuffs, or flashing blades, combat and battle is a deeply ingrained part of the AD&D experience.

But it's super late tonight, and this is the first chance I've had to write today (I'm currently on vacation with the family, and it's my 25th wedding anniversary to boot). 

So instead of writing 10,000 words on the subject I will link you to my earlier post on how I run AD&D combat. Of course, it would also be helpful to understand the literary basis of the game's combat assumptions and expectations. And, for the truly content starved reader, may I direct you to this other post on how to run initiative in the AD&D game.

Apologies for being lazy, but it's been a long, full day, and it's time to hit the hay. Till tomorrow!
: )

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