Could I develop such stamina? Perhaps...but the development itself requires a certain amount of stick-to-it've-ness, i.e. stamina. I have, in the past, prided myself in being able to fast for seven days (for most people, getting to three is a real challenge...mentally, you start to freak out about not eating, more that feeling actually hungry), but more than that is...well, I get bored. I like eating. And I miss trying or tasting food (especially food that is terrible for me). A seven day fast is about the limit of my endurance, not because of physical incapacity but due to a lacking of mental will. It's just "not so much fun" after awhile...or not as much fun as a big plate of Mexican food or a martini/steak combo.
Which is why, while I dig on being a game master, I'm not much for prep.
Not that I do NO prep...I can prepare an adventure, a plot, a scenario, etc. for an RPG. I've done it many times before for many games in many different genres. But there's a limit to the amount I want to do. Games that require too much mechanical prep are total bugaboos for me. I hate them, they hate me, and damn if I'll ever run such a game. Mekton Zeta is the first such game that comes to mind. GURPS is another. Champions ("HERO System") a third. For me, the amount of work that goes into the set-up of such a campaign is far too much to get me excited about any system features the game has. For a lot of people, the "toolbox factor" of these games IS the "system feature." For me, it's just more time spent doing something other than playing/running the game.
As said, this is my personal failing. But it explains why I design the types of books/games I do (and part of why I favor certain types of games over others).
Ugh...I started this post Monday morning, and I can't remember what the point of it was. So I'm going to stop now. Oh, wait...I remember! FATE! FATE is another game that I will never run because I hate the prep involved. Ugly, ugly stuff, in my opinion. I know lots of people like it...I've played a couple FATE games at cons (Spirit of the Century and The Dresden Files) and I had a great time. But I didn't have to prep those games...I'd play 'em again, as long as I'm not asked to run them. And maybe so long as we're using pre-gen characters or quick-play ones.
The guy should be charging $$. |
But that kind of prep (what I'd call "research") is fun, and I can do it all day. In fact, I spent a couple hours on the internet this morning just reading various online articles about nautical battle strategy in the 17th and 18th century.
Okay, this post has really tanked/gone off the rules. Sorry. Let me try writing something different tomorrow.
OH, WAIT...just as an almost completely unrelated aside: I downloaded what (I thought) was supposed to be a Spanish-language copy of D&D off the internet, and what I got instead was a PDF copy of the 4th Edition Players Handbook; a volume I've never owned or read. Well, I spent a few minutes skimming through it today, and there are some things here that look like fun! I mean, there's a LOT of stupid here...dragonborn and astral diamonds and WoW-style bullshit and whatnot. But despite being a far cry from anything I'd call "Dungeons & Dragons," it doesn't look like a terrible game to play. On first pass, I could see myself writing up a character and taking it for a spin on someone's battle mat.
Just so long as I don't have to prep/run this monster.
[hmm...I guess that wasn't a terribly unrelated aside]
; )
I'm confused -- FATE is super-duper prep light in my experience. What is it about prepping for a FATE scenario that you find so tedious?
ReplyDeleteI'm going to guess it's the campaign prep that bugs you about Fate, right? In my dabblings with Fate, I found the game so light and vague that it was almost impossible to do any meaningful prep for it.
ReplyDelete...but hell, I have trouble prepping for anything. I almost always end up coming up with something better at the table, so it seems like prep is always wasted effort on my part.
@ Jack and DMW:
ReplyDeleteCampaign prep, yes.