Anyway, Tuesday is "chore day" around this neck o the woods, and the traffic and general chaos rendered it an all too "get nothing done all day" day. Which sucks but whatever. I'm in the middle of writing a waaaaay too long post on The Land of the Lost (among other things) that I started yesterday, but I don't know if/when it will get finished/posted. It may need to be serialized...but, then again, it may not be interesting enough to be worth the bother.
[ooo...which reminds me that I need to do a post about "self-doubt" one of these days]
So rather than give folks nothing, here's a fun little survey that will answer that oft-posed question to yourself, "What D&D Character Am I?" Go check it out; it's a fun little java that will spit out your class-race-alignment combo, complete with ability scores. For those who care, here's mine:
I Am A: Lawful Good Human Fighter (6th Level)
Ability Scores:
Strength-13
Dexterity-15
Constitution-13
Intelligence-14
Wisdom-15
Charisma-14
Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
The survey/game stats are D20-based and, yes, it's possible to return a multi-classed character or non-human. I should note that, according to the survey FAQ:
Adventurers tend to have higher [ability] scores than the rest of the population. This test takes that into account. The test doesn't give you your 3d6 self, but your 4d6 self. So most scores would be one or two points lower in "real" life.Which suddenly means my ability scores make a lot more sense. I was wondering how I ended up with a 13 (above average) Strength score, for instance. Sure, I've done some yoga, but 11 seems a lot more accurate. Especially considering I was answering questions with "I'm sick most of the time," and "I have a hard time running" (in hindsight, neither of these are incredibly accurate, but they seemed better answers than my other choices. Per the FAQ, however, I was supposed to err "up" rather than down).
"Here I come to save the day..." |
[I actually thought I might end up a druid with answers like "I hate the city" and "Nature is greater than Technology" and stuff. Nope. Per the detailed notes, my next highest class was a tie between Bard, Cleric, and Paladin. Yeah, I'm not really into camping]
The survey stats show that most people taking the quiz fall into the Wizard class, with the second highest being Sorcerer and Ranger. Almost no one shows up as a Barbarian (I'd think you'd have to really make a point of answering the quiz with an eye towards brutality and iconoclasm). I guess you'd expect that from an internet quiz.
All in all, it's not a terrible character...certainly playable. It's too bad it didn't pick my feats and skills for me (I guess it'd need a pretty sophisticated program to do that), but for a 6th level fighter, I suppose I could do the little work required to round it out (oh, wait...I'm human and have a +2 modifier for INT, so I've got to 5 skill points per level to figure? *sigh* maybe not). As B/X character, it would be quite good (and would work since the only fighters ARE humans). Do I really speak more than one language, though? My spanish is pretty terrible...
Like I said, I don't have much time today, so I leave you this to play with. Knock yourselves out!
[and please: if you're a regular reader here, I'd love you to post your results in the Comments section so I can better judge/pigeon-hole you in my mind's eye]
; )
You Are A:
ReplyDeleteNeutral Good Dwarf Cleric (6th Level)
Ability Scores:
Strength- 11
Dexterity- 13
Constitution- 14
Intelligence- 17
Wisdom- 15
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.
Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
I end up being a Lawful Neutral Monk/Cleric mostly because I don't consider Orthodox Christianity to be "Western." If I go back and change my preference from Eastern to Western, it tips the balance to Cleric.
ReplyDeleteMy scores for Lawful Good and Lawful Neutral are identical, so I find it interesting that the program chooses the latter. I think the notion that I do a lot of listening and negotiating in my problem solving gets me defined as "neutral."
Ironically, I don't have that stats to be a good 3.5 cleric or monk:
Strength- 11
Dexterity- 13
Constitution- 10
Intelligence- 16
Wisdom- 13
Charisma- 15