tag:blogger.com,1999:blog-4143435314932633148.post8950011787253802855..comments2024-03-29T00:46:13.625-07:00Comments on B/X BLACKRAZOR: Ugh...Star Wars (Fantasy Flight Games)JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-72434550570480738832013-02-02T08:50:47.824-08:002013-02-02T08:50:47.824-08:00And, of course there's the whole "Vader h...And, of course there's the whole "Vader hunted down and exterminated the Jedi at the dawn of the Empire" thing :)Nachtwulfhttps://www.blogger.com/profile/09923398097049477340noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-65923573609310282972013-02-01T15:17:23.043-08:002013-02-01T15:17:23.043-08:00Bah. I am biased, but I found ffg's mechanisms...Bah. I am biased, but I found ffg's mechanisms in warhammer 3e to be too much of an abstraction as to be a distraction. Too much clever manipulation of game elements and less playing of the game for me. Looks like more of the same. redbeardhttps://www.blogger.com/profile/04600098550347299095noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-14402706790256062832013-02-01T12:51:35.253-08:002013-02-01T12:51:35.253-08:00You are very astute JB, as I neglected that to say...You are very astute JB, as I neglected that to say that, yes, FFG was a sort of symmetry in the book releases and the original trilogy.<br /><br />As for as the game-specific dice, I offer an anecdote from playing the X-Wing minis game: the dice really go a long way to streamlining the gaming experience. When you roll those dice, you know what happens the moment they hit without consulting any charts or doing any calculations in your head. I'm not saying these activities are difficult, but the dice go a long way towards shaving time. Additionally, the rules give some opportunity to tweak the mechanics in neat ways. <br /><br />I wasn't sure about the dice themselves prior to playing X-Wing, but now I see that they allow for the designers to alter the probabilities in ways they see fit for the game play experience.Orionhttps://www.blogger.com/profile/12544318089839943358noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-44909957886785266902013-02-01T10:51:11.173-08:002013-02-01T10:51:11.173-08:00I bought the beta version a few months ago. I tri...I bought the beta version a few months ago. I tried to like it, I really did!<br /><br />I found the reliance on the 'special dice' to be a pain in the ass. Unless you memorized what the symbols on each die means, you will likely spend a lot of time looking at charts, which is something I really, really hate. The starter adventure included in the book was pedestrian in it's plot and a bit railroady.<br /><br />The beta version didn't even include dice. They gave you a page full of stickers which you had to put on your own dice. How sad.By The Swordhttps://www.blogger.com/profile/16799389743529116360noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-34314759351264672172013-02-01T08:35:22.842-08:002013-02-01T08:35:22.842-08:00Of course the Beginner Box looked incomplete. It i...Of course the Beginner Box looked incomplete. It is not the complete RPG, and anyway, it is actually complete in that it provides everything necessary to play the scenario included and its sequel. Full review of the Beginner Box here (http://rlyehreviews.blogspot.co.uk/2013/01/your-star-wars-rpg-starter.html), the review including a link to my review of the beta version of the RPG.pookiehttps://www.blogger.com/profile/09521454715536568847noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-5838796262574056312013-02-01T08:01:32.855-08:002013-02-01T08:01:32.855-08:00"The thing about "mixed power levels&quo..."The thing about "mixed power levels" and the need for separate books makes sense...I've blogged often enough about the issues I've had trying to meld the two (I think the old D20 tact of "balancing all character types" by putting smugglers and soldiers on par with Jedi was pretty bunk)."<br /><br />We could embrace imbalance (between different PCs) as a key part of the setting - see WFRP1e or Stormbringer, for example. I doubt that'd fly with contemporary gamers, but I can dream.<br /><br />And "I'm thinking of taking a pass on the Harbaugh-Extravaganza myself...but then, what kind of American would I be?" Well, the [Rugby Union] 6 Nations tournament begins this weekend - real Blood Bowl! ;-)Andy Bartletthttps://www.blogger.com/profile/06683770320671028815noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-4739607088529187132013-02-01T06:24:39.167-08:002013-02-01T06:24:39.167-08:00@ Orion:
The thing about "mixed power levels...@ Orion:<br /><br />The thing about "mixed power levels" and the need for separate books makes sense...I've blogged often enough about the issues I've had trying to meld the two (I think the old D20 tact of "balancing all character types" by putting smugglers and soldiers on par with Jedi was pretty bunk).<br /><br />That being said, part of what makes a setting "Star Wars" is the inclusion of Jedi. They've been there from Day 1 (or rather, since Episode IV). Leaving them out seems a bit of an over-sight to me.<br /><br />Then again, perhaps what they're really trying to do is ape the feel of the original movies...THAT actually makes a lot more sense. The first film didn't really delve into Jedi or the War (bunch of fringers running around and being craws in the Empire's gullet). The second movie dealt much more with life as a rebel soldier (Echo base, being hunted, gathering like-minded allies like Lando and Yoda), while the third film opened up the whole Jedi can (with the Emperor and the philosophies of the two opposing "Forces" being pretty clearly laid out).<br /><br />That would actually be a sharp way for FFG to do a "trilogy" of core rule books. Perhaps I'll check out the main hardcover when it arrives.<br /><br />But then, that still doesn't solve the system issues...or the dice.JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-42419054975794393242013-02-01T04:41:17.873-08:002013-02-01T04:41:17.873-08:00I frequent the FFG forums sometimes, and this is w...I frequent the FFG forums sometimes, and this is what I have picked up.<br /><br />1) As far as Jedi, Edge of the Empire will have some rules for force sensitive characters, enough to produce a character not unlike Luke Skywalker during Episode 4, who is beginning to open up to the force. You won't be able to build a real Jedi, because<br /><br />2) They are relegating to their own book. FFG decided they want to produce three sets of main rules. Edge of the Empire handles smugglers, bounty hunters, colonists, and other such characters who are migratory and operate at the fringes of the galaxy. The next book will be about soldiers and pilots and those fighting in the galactic civil war. Finally, there will be a Jedi book.<br /><br />The reason for the three book setup, as I understand it, is to give each broad area of campaign-type play their own area and consideration. Specifically for the Jedi, they decided that if you try to have mixed parties of Jedi and non-Jedi it can be unsatisfying at times, and the Jedi have a huge draw for the setting. You can see a similar arrangement in the Warhammer 40K books, where rogue traders are one book, tech priests another book, and the super space marines an other. All varying power levels, all varying functions.Orionhttps://www.blogger.com/profile/12544318089839943358noreply@blogger.com