tag:blogger.com,1999:blog-4143435314932633148.post8336401396272057421..comments2024-03-28T15:54:00.960-07:00Comments on B/X BLACKRAZOR: Why NOT Just Play D6 Star WarsJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-4143435314932633148.post-58007055347950756642018-09-18T13:58:42.164-07:002018-09-18T13:58:42.164-07:00It was not oversight or poor design; they even exp...It was not oversight or poor design; they even explained directly in the 1st Edition Rules Companion that players were subject to different advancement rules than Luke and Leia, and things were not permitted to come as easily to them. So WHY did they make this decision?<br /><br />Hint: it's the same reason they ran the movie characters' stats literally dozens of times in different books each costing a minimum of 15 and maximum of 30 late-80s-to-mid-90s dollars.<br /><br />Because, when gathering feedback from First Edition, they learned that a disturbingly high percentage of their players (and I mean overwhelmingly high, such that they had no choice but to consider them the primary market for the line) never created characters. They simply played as Luke, Han, Leia, etc., and recreated moments from the films, or lesser, similar moments, perhaps by breezing through published adventures designed for characters with 1/10th the skill dice of any of the Heroes of Yavin.<br /><br />Sad but true. Anyway, that's a silly reason not to play the game. Says right up front in the rulebook you should change or ignore any rules you don't want, so if you can't stand to play the game without your PC hero being better than Luke Skywalker (which, frankly, I find pitiable), you can just make advancement as easy as you like—with their blessing!Jhttps://www.blogger.com/profile/01955816276414582524noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-88310946957983853182010-11-29T06:11:15.060-08:002010-11-29T06:11:15.060-08:00@ rolo: thanks for the vote of confidence. For the...@ rolo: thanks for the vote of confidence. For the sake of not getting sued, it will be more of a space opera game than Star Wars, but it should be fully adaptable to an SW campaign of ANY era.<br /><br />@ arcadyn: I think "disappearing" the original characters is a totally valid way to play Star Wars...and one of the more desirable ways. Hell, I just hope the players can find SOME way to stop Darth Vader!<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-49467683736857488962010-11-16T07:29:47.404-08:002010-11-16T07:29:47.404-08:00I recently ended a mini Star Wars campaign using S...I recently ended a mini Star Wars campaign using Savage Rules for a rule set the West End books for background and adventures. I definitely share your pain with the horrible pastiche stuff and cheesy scripts used in the adventures. I would also throw in the unbelievable railroading your expected to do to the PCs.<br /><br />As far as canon goes, I'm sure my game would tick off a few people. I'm an original unedited trilogy purist - no EU or prequels in my Star Wars. As a matter of fact, the events of Empire and Jedi were moot as well. The campaign started two weeks after the destruction of the death star. The PCs were allowed to do whatever they wanted without worry for messing up the movies. Like you said, why bother if the PCs have to play second fiddle to movie characters. I pretty much followed the same rule when I ran a Hyborian campaign. Conan didn't exist.arcadaynhttps://www.blogger.com/profile/17025690624100512801noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-41146119483214242422010-11-16T06:28:49.450-08:002010-11-16T06:28:49.450-08:00I am a D6 Fanatic- specifically Star Wars D6. That...I am a D6 Fanatic- specifically Star Wars D6. That having been said, I don't think the system is perfect (what system is?)- and a lot of the points JB (and some of the other commenters here) made are valid.<br /><br />As far as advancement goes, I've never had a problem with it being glacial- especially if you use the upper end of the per-adventure experience scale presented. Just like other game systems, it depends upon the GM to decide how quickly a group advances. For instance, in my campaign (which went during the original movie timeline), by the time my guys reached Return of the Jedi, they were pretty bad ass.<br /><br />I wholly agree that the statistice presented for some of the Feature characters were entirely bogus, however- especially for Luke and Leia, who were VERY young (and just starting their careers). My answer to this was simply to re-do the stats as I saw fit and to allow my own starting characters to have beginning skills of a similar level.<br /><br />As far as gaming within a setting where 'Everything is already set and nothing you do has any impact', well, I don't agree with that. My players enjoyed occasionally crossing over into the storyline of the movie- rubbing shoulders with the feature characters. But they had their OWN paths to adventure in which they accomplished a whole lot of their own- even saving the galaxy a few times- and even saving the Feature characters at least once. If all your GM is doing is having you toddle along in the 'shadows of giants', then that is the GM's problem, not the game system.<br /><br />All that being said, I would be VERY interested to see what a B/X Star Wars system would look like. JB has always come across to me as a guy who 'gets it' regarding the Star Wars setting and I'd love to see what he works up.rologutweinhttps://www.blogger.com/profile/02186173153359166269noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-17639111113316720382010-11-15T21:17:07.294-08:002010-11-15T21:17:07.294-08:00@ Ryan: Mmmm...I'm not sure it IS relatively e...@ Ryan: Mmmm...I'm not sure it IS relatively easy. I suppose I'll have to go back and re-read the damn thing, but it appears to me that the game is set up a particular way to be a "balanced" (by whatever standard was set) space game.<br /><br />I have little interest in balance. I have an interest in the films.JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-63909207436591712062010-11-15T18:41:09.913-08:002010-11-15T18:41:09.913-08:00Can't you just increase the experience doled o...Can't you just increase the experience doled out per session by some multiple, or cut the experience needed to raise skills, etc. by some multiple? I'm all for a good blog rant, but this seems like a relatively easy fix. (And I do have a copy of d6 Star Wars on the shelf) <br /><br />My grip with d6 Star Wars (also easily fixed) was the chance for a Jedi to hit himself with is own goddamn light saber. Even Luke at his schmuckiest never did that...DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-63645223053535118552010-11-15T16:12:56.328-08:002010-11-15T16:12:56.328-08:00Dude, stick with your ire! I would LOVE to see a ...Dude, stick with your ire! I would LOVE to see a B/X based space opera game come to fruition!Carter Soleshttps://www.blogger.com/profile/01286436801953647693noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-69473242654291287402010-11-15T13:02:28.312-08:002010-11-15T13:02:28.312-08:00The movies are the highlights of their careers. Su...The movies are the highlights of their careers. Supposed to be three years between IV and V, and one year between V and VI. Plenty of time for a multi-year rpg campaign. http://starwars.wikia.com/wiki/Timeline_of_galactic_history#The_Rebellion_era<br /><br />I'd play some D6 Star Wars.<br /><br />One thing I like about Savage Worlds is that it has a narrower power band. You don't go from killed-by-a-sword-thrust to demigod, it's more like Young Indiana Jones to regular Indiana Jones.Fumershttps://www.blogger.com/profile/14156302616243889562noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-42695234613506774732010-11-15T12:19:12.873-08:002010-11-15T12:19:12.873-08:00"Why do I (or my players if I am the GM) have..."Why do I (or my players if I am the GM) have to play 2nd fiddle to the movie characters? To preserve the films’ integrity?"<br /><br />You have in 2 brilliant sentences summed up why I love the old republic setting and absolutely despise settings tied into the movie series. "Ultimately anything you do is futile because you're 2nd fiddle and X happens in the film."<br /><br />More KotOR please.Greyhttps://www.blogger.com/profile/08598333373614218168noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-59707559806272555242010-11-15T12:09:02.995-08:002010-11-15T12:09:02.995-08:00If your ire for D6 and D20 Star Wars is what is fu...If your ire for D6 and D20 Star Wars is what is fueling your B/X Space Opera project, then by all means, IRE AWAY!<br /><br />(Looking forward to it!)Anonymoushttps://www.blogger.com/profile/02382001986218250618noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-40584714192109598722010-11-15T11:38:02.745-08:002010-11-15T11:38:02.745-08:00I'm missing something here, but if the advance...I'm missing something here, but if the advancement system is your only problem with it, why not change that system? It can't be that difficult to come up with a more suitable system.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com