tag:blogger.com,1999:blog-4143435314932633148.post7953397022048178996..comments2024-03-28T15:54:00.960-07:00Comments on B/X BLACKRAZOR: Lost in the DarkJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-10063476218381283492021-03-30T07:23:42.485-07:002021-03-30T07:23:42.485-07:00Oh I don't think your methods are off - I mean...Oh I don't think your methods are off - I mean a long difficult tunnel that takes two days of spelunking is a good obstacle.<br /><br />It just gets me thinking about the use of large and small sized rooms/areas in dungeons. If I use indeterminate time, I can simply say a long corridor is 3 turns long, but for huge caverns I suppose it might be better to just move to 6 torches long, because rolling for 60 random encounter rolls would be both arduous and likely not much fun for my players. Not sure how one justifies the lower encounter rate, but I suspect those big caves are more sparsely populated then the tiny warrens that serve as lairs?<br /><br />Gradient Descent (which is worth a look) does something similar, but since it's sci-fi supply management isn't well coupled to the space (atomic flashlights or whatever last a lot longer then torches). Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-60574521454540612712021-03-29T13:32:09.610-07:002021-03-29T13:32:09.610-07:00I pretty much agree with all of this Gus, though I...I pretty much agree with all of this Gus, though I'm trying to go for something a LITTLE more definitive than "simple movement and temporally indeterminate turns." For now.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-15470494348637207122021-03-28T08:53:39.275-07:002021-03-28T08:53:39.275-07:00It's always interesting how poorly old TSR stu...It's always interesting how poorly old TSR stuff often handles the mechanics of exploration and supply. For as much as it's talked about in things like the DMG there seem to be very few clear rules about it and even less support in adventures. I think of it as either something that the earliest D&D editions assumed players would have an understanding of as an inheritance from war games, or which represents a sort of vestigial inheritance from the same roots.<br /><br />By the 1984, when Forest Oracle was written one suspects that TSR's goals were already turning away from that procedural, wargamey style of play and towards a Hickmanesque narrative approach. It's understandable, both because of market interest in more narrative play/lack of wargaming roots and the paucity of simple, coherent exploration rules.<br /><br />My own take on it has been to construct/borrow new rules that I think feel like or honor the sense of exploration and emphasize issues like light supply while avoiding the bookkeeping and pickiness of the clumsy old rules. So I guess I may just be trying to promote an overloaded encounter/hazard/exploration die, simple movement and temporally indeterminate turns.<br /><br /> Gus Lhttps://www.blogger.com/profile/14872819206286105195noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-32601529943941632152021-03-27T06:53:18.554-07:002021-03-27T06:53:18.554-07:00Well, generally speaking, a torch is more than a p...Well, generally speaking, a torch is more than a piece of dusty, rotten wood:<br /><br />https://en.wikipedia.org/wiki/Torch#Torch_construction<br /><br />But, yes, they might be able to work up something with a little cautious scavenging. JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-17367885208321699402021-03-27T06:18:44.713-07:002021-03-27T06:18:44.713-07:00"Littered with debris from numerous cave-ins,..."Littered with debris from numerous cave-ins, fallen timbers" - sounds like torches could be made.Niglihttps://www.blogger.com/profile/06133186764538955375noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-33472314315763209282021-03-27T06:18:28.478-07:002021-03-27T06:18:28.478-07:00"Littered with debris from numerous cave-ins,..."Littered with debris from numerous cave-ins, fallen timbers" - sounds like torches could be made.Niglihttps://www.blogger.com/profile/06133186764538955375noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-43977672581693331472021-03-26T21:45:38.347-07:002021-03-26T21:45:38.347-07:00@ Norm:
We’re playing AD&D (1E) which is a li...@ Norm:<br /><br />We’re playing AD&D (1E) which is a little different. Movement distance is the the same for exploration. If “following a known route or map” then movement is five times faster...but that’s not the situation here (and if you could see the “players map” the PCs were given, you’d understand why!).JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-29932820695605800852021-03-26T18:02:09.312-07:002021-03-26T18:02:09.312-07:00I'm not sure what edition you mean by D&D,...I'm not sure what edition you mean by D&D, I'd assume B/X. I thought the base movement was while carefully exploring mapping etc. If just moving normally, 3x the base movement. Unless you meant 90" as in 30" x 3?Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com