tag:blogger.com,1999:blog-4143435314932633148.post7073234729834484862..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Land of Ice (PC Information, Part 2)JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-76086313815367840022011-12-03T18:45:37.627-08:002011-12-03T18:45:37.627-08:00@ Brendan:
No offense taken...and constructive cri...@ Brendan:<br />No offense taken...and constructive criticism is usually helpful (especially as it makes me think/consider my own reasons for doing things).<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-70163105632794285112011-12-03T17:33:45.703-08:002011-12-03T17:33:45.703-08:00Thanks for the info, no criticism implied. I just ...Thanks for the info, no criticism implied. I just thought it was distinctive. :-)Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-33933984637621752732011-12-03T17:12:08.751-08:002011-12-03T17:12:08.751-08:00@ Brendan:
They are designed to provide an advant...@ Brendan:<br /><br />They are designed to provide an advantage for characters that end up in a "solitary role." For example, the woodsman "scouting ahead" or the warrior that ends up being the "last man standing." Fighters, too, might be assigned to "rear guard" duty (while the rest of the party retreats), or seek glory by challenging a tough opponent to single-combat. Think Beowulf.<br /><br />[and, yes, I suppose...depending on how you look at it...this is meant to be an incentive towards a particular style of play. It's a different color of D&D, man]JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-5019465356083893522011-12-03T09:04:56.344-08:002011-12-03T09:04:56.344-08:00Why the bonuses to acting solo for the fighter and...Why the bonuses to acting solo for the fighter and the hunter? Do you want to incentivize PCs going off on their own?Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-69830165778567184752011-12-02T15:06:11.568-08:002011-12-02T15:06:11.568-08:00Didn't disappoint. The honor system is intrigu...Didn't disappoint. The honor system is intriguing. Looking forward to more.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-1962463345725484632011-12-02T14:49:50.095-08:002011-12-02T14:49:50.095-08:00This comment has been removed by the author.valiance.https://www.blogger.com/profile/02072370158412284072noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-56446544845302166492011-12-02T14:15:36.635-08:002011-12-02T14:15:36.635-08:00@ Simon:
Yeah, I just thought, why not take advant...@ Simon:<br />Yeah, I just thought, why not take advantage of a design merit?<br /><br />For those who missed it earlier, here's are some of my thoughts on "level compression:"<br /><br />http://bxblackrazor.blogspot.com/2011/08/compression.html<br /><br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-38002629145597832732011-12-02T13:10:05.167-08:002011-12-02T13:10:05.167-08:00I like the way your doing 'skills', rollin...I like the way your doing 'skills', rolling level or less; of course, only works since you have a level limit of 5, but still a nice and simple mechanic.Simon Forsterhttps://www.blogger.com/profile/01243845335993440168noreply@blogger.com