tag:blogger.com,1999:blog-4143435314932633148.post5912917471903148241..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Doing War "Right"JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-75499669302015533632009-08-12T21:43:27.912-07:002009-08-12T21:43:27.912-07:00Oh, I KNOW 3:16...purchased me a copy on pdf (don&...Oh, I KNOW 3:16...purchased me a copy on pdf (don't have it printed up yet). A little frustrating because I was writing a game VERY similar...and 3:16 got published first. Why re-invent the wheel.<br /><br />I did mention 3:16 in a previous post. It does a lot of things right (it is very Armor-esque in the John Steakley sense of the term) but not quite what I was looking for...more of a Hammer's Slammers vibe, if you get my drift.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-74930058125750184232009-08-12T21:09:08.134-07:002009-08-12T21:09:08.134-07:00Interesting post - the beast Im looking to get to ...Interesting post - the beast Im looking to get to run a Space Hulk esque game is called 3:16 Carnage in the Stars, it may be right up your alley.Anonymoushttps://www.blogger.com/profile/14741915662135713990noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-50711608715720250272009-08-12T11:00:37.028-07:002009-08-12T11:00:37.028-07:00Kind of like the "galactic war" as a meg...<i>Kind of like the "galactic war" as a mega-dungeon, huh?</i><br /><br />Yes. Flowchart it :)<br /><br />Each battle is a decision node, with the varying outcomes providing paths to different 'future' battles. The flowchart of battles is the same a dungeon map.<br /><br />Wandering monsters work just the same, traps work just the same. Excellent!rainswepthttps://www.blogger.com/profile/06165059567790555748noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-90422703872321071632009-08-11T04:15:16.922-07:002009-08-11T04:15:16.922-07:00Cool - I look forward to it.Cool - I look forward to it.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-31836356278086370152009-08-10T14:10:40.487-07:002009-08-10T14:10:40.487-07:00Righteous. I love the Rite of Passage and everythi...Righteous. I love the Rite of Passage and everything it implies about the GW society. <br /><br />Mmmm...I'm probably going to have to do a whole Gamma World week. Sheesh...JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-86665256583381652252009-08-10T01:35:23.601-07:002009-08-10T01:35:23.601-07:00No I haven't run anything like that yet. This ...No I haven't run anything like that yet. This is my first GMing ~20 years.<br /><br />I reckon the GW/D&D combat rules - esp. how I play - are light enough to handle a skirmish like that. And for all the carping I hear about "war-gaming" from the more experienced players in my group, I find that a good combat really gets them focussed on the game and the sessions seem to go better if we start with a battle. The Lester Dent Pulp Paper Master Fiction Plot works for RPG sessions too : )<br /><br />I started using my old Star Frontiers counters too for the more complex battles on the SF and MSH maps.<br /><br />We're running the Rite of Passage module and I decided to break up the battle with the Carrin in two parts: an ambush by 6 of the Carrin outside the base whom the party defeated and when we play next the emboldened party is going to storm their base. <br /><br />I've made an enlarged, taped together colour photocopy of the map that comes with the module to use with the counters.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-82994922964683415632009-08-10T01:04:42.513-07:002009-08-10T01:04:42.513-07:00I play (or rather, have played) GW2 mucho in the p...I play (or rather, have played) GW2 mucho in the past, and it has a lot going for it, but I'm not sure it's exactly what I'm looking for. <br /><br />Its advancement system, though...it would be interesting to adapt it to a military RPG. Albedo does some similar things, as does (interestingly enough) the Mutant Chronicles BOARD GAME called "Siege of the Citadel" where the reward for completed missions is "credits" to be used in the military store (accomplish more missions, get a better pick of the equipment available).<br /><br />Anyway, food for thought.<br /><br />Chris...do you ever run any "mass combat" scenarios (with more than 10 or 12 fighters on a side?); and if so, how do you run it in GW?<br /><br />Thanks!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-35862744575680614072009-08-10T00:26:47.985-07:002009-08-10T00:26:47.985-07:00We're playing Gamma World now (the ruined city...We're playing Gamma World now (the ruined city as dungeon) and it's totally geared towards what you're talking about with all the factions such as the Cryptic Alliances, mutant tribes, clans and some robots and androids battling over territory, artifacts and so forth.<br /><br />Even the character advancement system (in 2e at any rate) is more concerned with accruing Status Points to level up in Rank - you don't get extra HP or anything - which lets you acquire more followers and access to higher tech equipment, if your faction has any.Chris Thttps://www.blogger.com/profile/11064988977152302364noreply@blogger.com