tag:blogger.com,1999:blog-4143435314932633148.post5579420731991748251..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Completely Forgot to Mention...JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4143435314932633148.post-39103251890974167832011-08-25T13:21:19.282-07:002011-08-25T13:21:19.282-07:00@ Iron Goat: Sorry...I referenced the article back...@ Iron Goat: Sorry...I referenced the article back in my 1st post on the subject (with a link). KP and Drance have the right of it.<br /><br />In addition, though, the other aspect of why these games (and, yes, I include DCC in the category) "break hearts" is because they are not very COMMERCIALLY VIABLE despite the amount of time, money, effort, and (often) love put into them.<br /><br />Why? Because if people want to play D&D, they'll play D&D and if they don't like the rules in D&D, they'll tinker with 'em till they like what they've got. <br /><br />Trying to publish a FHB as a viable commercial enterprise is just flushing money down the toilet. Of course, the same could be said for most RPG publications!<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-84490405570696824902011-08-25T11:06:53.603-07:002011-08-25T11:06:53.603-07:00On the webpage that KP posted above, the writer de...On the webpage that KP posted above, the writer defines fantasy heartbreaker games as being "truly impressive in terms of the drive, commitment, and personal joy that's evident in both their existence and in their details - yet they are also teeth-grindingly frustrating, in that, like their counterparts from the late 70s, they represent but a single creative step from their source: old-style D&D."<br /><br />Take from that what you will. In general, I think it refers to published games which do not stray far from the tenets of the previously published games that inspired them. I think of these types of games as someone's house rules that they've decided to publish instead of just using in their own games. They may have great presentation, but ultimately they are heart breaking because they are not major innovations. I would put Dungeon Crawl Classics into this category, myself. But that's just me.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-83480114865618887802011-08-25T10:03:13.348-07:002011-08-25T10:03:13.348-07:00I think this article is the origin of "Fantas...I think this article is the origin of "Fantasy Heartbreaker": http://www.indie-rpgs.com/articles/9/KPhttps://www.blogger.com/profile/18374233546533225028noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-6625382278202315612011-08-25T09:27:20.338-07:002011-08-25T09:27:20.338-07:00where did the term "fantasy heartbreaker"...where did the term "fantasy heartbreaker" come from, anyway? What the hell does that even mean?The Iron Goathttps://www.blogger.com/profile/15839364742884404019noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-1760766385992593582011-08-25T05:40:59.152-07:002011-08-25T05:40:59.152-07:00So, JB, this fantasy heartbreaker of yours...you&#...So, JB, this fantasy heartbreaker of yours...you're now committed to making it a reality? Just want to clarify.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-45499647771301842252011-08-24T22:59:58.898-07:002011-08-24T22:59:58.898-07:00Heh, that's me. Always pointing out the obviou...Heh, that's me. Always pointing out the obvious. It's a habit from playtesting SJG products for a lot of years.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com