tag:blogger.com,1999:blog-4143435314932633148.post5524419165774985295..comments2024-03-29T00:10:02.849-07:00Comments on B/X BLACKRAZOR: Summertime GamingJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4143435314932633148.post-23439358339163895542009-07-03T16:12:24.146-07:002009-07-03T16:12:24.146-07:00Hmmm...I see your point. I WAS too easy on 'em...Hmmm...I see your point. I WAS too easy on 'em...even the ones that died....<br /><br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-10552862782856081172009-07-03T13:36:13.350-07:002009-07-03T13:36:13.350-07:00>>Maybe an especially kind DM would allow a ...>>Maybe an especially kind DM would allow a legend lore, commune, or contact other plane spell to provide the info. But the high level players in my games made it through most of their adventuring careers without resorting to these mechanical "give me a hint" spells<br /><br />You big ol' softie, you! The existence of these spells means that after they reach a certain level, you don't have to give the players <i>anything</i> in the way of a clue or reasonable solutions to problems. :DJimLotFPhttps://www.blogger.com/profile/02992397707040836366noreply@blogger.com