tag:blogger.com,1999:blog-4143435314932633148.post4198629233298590888..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: O Heroes Limited!JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4143435314932633148.post-251321730352661682014-05-10T10:47:13.169-07:002014-05-10T10:47:13.169-07:00@ Matt:
Hmm: "slipshod" or "stream...@ Matt:<br /><br />Hmm: "slipshod" or "streamlined" (as in "simplified")? At the time I was writing this, I was thinking there was just a few too many steps to the whole combat procedure/system in HU...the multiple attacks, various ways of spending those attacks (full melee bursts and power punches, versus throws and kicks and headbutts, etc.), strike, parry/dodge/auto-parry, pull punch, roll with punch, AR comparison, etc. It's not that it's unworkable (I played a lot of HU and Rifts back in the day), it's that it's got a ridiculous number of parts for a game about comic book-style superheroes. Even in a melee heavy comic (like, say, the Immortal Iron Fist) combats don't take more than a handful of panels to complete...I'd prefer a system that more effectively models the genre. But that's just me.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-5611307034407519232014-05-10T06:44:26.796-07:002014-05-10T06:44:26.796-07:00Not sure what you mean by streamlining combat, but...Not sure what you mean by streamlining combat, but the defender getting to roll against the attack is one of the areas Palladium kicks D&D's slipshod ass...so what does streamlining mean? Doc Savagehttps://www.blogger.com/profile/08783244633195233970noreply@blogger.com