tag:blogger.com,1999:blog-4143435314932633148.post3302016438470948835..comments2024-03-29T03:53:01.413-07:00Comments on B/X BLACKRAZOR: Star Wars Off The TableJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-63738142448999460952011-08-04T11:32:02.198-07:002011-08-04T11:32:02.198-07:00@ B.A.: Hey, man, I agree that I don't want a ...@ B.A.: Hey, man, I agree that I don't want a mess, but class-based seems extremely useful for SW, as in "classification." This guy's a Jedi, this guy's a pilot, this dude's a wookie, etc.<br /><br />The trick for not making it a mess is NOT to have archetypes with customizable skills (as is done with D6), nor making classes interchangeable (as with D20), but painting characters (and their capabilities) in broad strokes that call to mind the cinematic nature of the original films. <br /><br />Don't worry...we'll get to it.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-34673802589432319112011-08-04T06:49:33.436-07:002011-08-04T06:49:33.436-07:00Hmm...interesting. Never had that issue myself. Ev...Hmm...interesting. Never had that issue myself. Even had a a player play a virtual Luke clone once (although he differentiated a bit as he went on) with no difficulties.<br /><br />To each their own of course. I just don't want to see another D20, class based mess. Ugh. The last two editions of the game by WotC combined with the Prequels put me off playing Star Wars for years.Adam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-71709844445861248572011-08-04T00:28:29.549-07:002011-08-04T00:28:29.549-07:00@ B.A.:
I've blogged more than once about som...@ B.A.:<br /><br />I've blogged more than once about some of my issues with D6. It's not that it doesn't model character development (!) it's that it doesn't model the character development of characters in the FILMS. In other words, you can't play D6 and be Luke Skywalker (or a Luke Skywalker clone) without altering the system the way it is designed to play. To me, that's a deal-killer because...well, because if I play a Star Wars game I expect my character development to be in line with what I've seen in the films.<br /><br />@ Ryan: Over the years I have acquired an extreme dislike for skill systems that require the GM to set a "difficulty number." D6 has this particular feature in spades.<br /><br />I've got a LOT of projects to finish up in the near future...I may need some help getting 'em all out.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-57459692090715947752011-08-04T00:00:52.073-07:002011-08-04T00:00:52.073-07:00Yeah, I always though D6 was pretty light on the s...Yeah, I always though D6 was pretty light on the skills. Granted, they had that absolutely absurd rule about hitting yourself with a light saber, but you can just ignore that... I've found D6 to be a pretty light, fast-playing system. (Especially if you use the Fast Static stuff from Mini-Six for combat.) <br /><br />Spot on about the sourcebooks, but then again, the entire Star Wars franchise is littered with expanded crud. <br /><br />...sounds like you need to brush yourself off and finish that B/X Space Opera game. ;)DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-33694800857590091002011-08-03T16:06:49.529-07:002011-08-03T16:06:49.529-07:00I can only totally disagree when it comes to D6. I...I can only totally disagree when it comes to D6. It was simple, fairly fast paced and the 'over-abundance' of skills confuses me to no end. There were maybe thirty if you really stretched it. In comparison to most Sci-Fi and Space Opera games it was practically Toon.<br /><br />How exactly did it poorly model character development? I've GMed it numerous times and a plethora of very deep, three-dimensional characters emerged. Of course, like most RPGs, that doesn't have much to do with the rules (nor should it in my opinion). That's all about player creativity and role playing.<br /><br />I just can't see where you're coming from on this one JB. Star Wars D6 remains one of my all time favorite RPGs. I actually like it a lot more than I actually like Star Wars as an IP. That is, I'd rather play Star Wars D6 than watch the Prequels. ;PAdam Dicksteinhttps://www.blogger.com/profile/04840144928096089178noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-67125330144720763722011-08-03T14:52:28.248-07:002011-08-03T14:52:28.248-07:00I contend that the best system for playing a Star ...I contend that the best system for playing a Star Wars-esque style of space fantasy is B/X...it has all the building blocks you need to pull off a surprisingly satisfying space opera. Source book anyone?FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-39890525919141240932011-08-03T14:18:12.209-07:002011-08-03T14:18:12.209-07:00Whatever rpg they put out, it'll be riddled wi...Whatever rpg they put out, it'll be riddled with editorial errors and laid out as if by a drunken orangutan. FFG produce decent games and their production values are very high indeed, but my gosh, their organisation is appalling.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-73310575931550336142011-08-03T14:17:52.446-07:002011-08-03T14:17:52.446-07:00This comment has been removed by the author.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.com