tag:blogger.com,1999:blog-4143435314932633148.post1568026149678645357..comments2024-03-29T03:53:01.413-07:00Comments on B/X BLACKRAZOR: Cooperation and Your Own Objectives (Part 1)JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-4143435314932633148.post-84901255249660607462011-02-26T16:29:18.380-08:002011-02-26T16:29:18.380-08:00> Conversely, if your character's objective...> Conversely, if your character's objective and player's objective is different, I would say you are engaged in something other than role-playing. Oh, it's still "play," and you're still playing an RPG (maybe...the definition of an RPG seems to get hazier and hazier over time), but I'm not sure I would call it role-playing.<br /><br />:)<br /><br />Agreed; certainly there is the potential for friction of character objectives and approaches vs. what might be deemed a "realistic path" for their character within the gameworld. With, in almost all "RPGs", /no/ explicitly stated in-game rewards whatsoever for "role-playing" realistically.<br />*<br />Recognizing that and appealing to the sheer fun of "role-playing" (for lack of those rewards) seemed to be a good way of going about things per the (1973) quote I'd posted over on Grognardia; http://tinyurl.com/6eu9rom<br />"Having characters with lives of their own who find themselves in situations and then behave /in character/ rather than simply acting in their own best interests, adds greatly to the enjoyment of the game".<br /><br />Such problems don't just apply to objectives, of course, since "problem solving" is done with modern minds and there's also a reluctance to let one's character fall foul of matters that are - to the player, at least - "obvious".<br /><br />Cheers & good reading, once again,<br />David. :)irbyzhttps://www.blogger.com/profile/10193584357850337816noreply@blogger.com