tag:blogger.com,1999:blog-4143435314932633148.post1260267146829699886..comments2024-03-28T22:28:01.028-07:00Comments on B/X BLACKRAZOR: B/X Compatible?JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4143435314932633148.post-12920906259831306442012-06-14T12:35:34.789-07:002012-06-14T12:35:34.789-07:00Dragon Age is a great little system. Modern in des...<i>Dragon Age</i> is a great little system. Modern in design, but old-school in feel. Alas, I have no feel at all for the assumed setting, but in terms of mechanics, I like it a lot.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-80449930784483831292012-06-14T12:34:00.439-07:002012-06-14T12:34:00.439-07:00how much you can change before the game stops bein...<i>how much you can change before the game stops being (recognisable as) d&d... go ahead and find out. ;)</i><br /><br />That is a wonderful sentiment, and I agree. If it's going to be fun seeing how far you can push the game, then who cares if it's not <i>D&D</i> at the end of it?thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-29214924682789473852012-06-14T05:51:13.152-07:002012-06-14T05:51:13.152-07:00Oh, and one thing I learned from Savage Worlds is ...Oh, and one thing I learned from Savage Worlds is not to be afraid to make some opponents "mooks." Meaning, you don't have to explain to your players why it only takes one hit to take down an orc, just tell that that's how it works in your game, or even in a specific session. Another group of orcs might be tougher to take down in some future session.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-14342487552500235252012-06-14T05:49:11.095-07:002012-06-14T05:49:11.095-07:00Lately I feel like I want to play a game with mech...Lately I feel like I want to play a game with mechanics completely unrelated to D&D's mechanics. One of my group runs Savage Worlds now and then and I seem to like that. I'm also interested in how Dragon Age plays. One of the things I like about Dragon Age is that the attributes are your dice roll modifiers (0 through 4, I believe), instead of a number 3 through 18 that gives you a modifier. Anyway, I'd be interested in learning more about anything that has different mechanics, to step away from the D&D hegemony for a while at least...Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-91655562134149262182012-06-14T00:44:28.218-07:002012-06-14T00:44:28.218-07:00all i want from my "stuff" is: dont get ...all i want from my "stuff" is: dont get in my way while i try to enjoy myself!<br /><br />i dont care how many dice i roll, how often, or which ones. if the result is a fun game i am happy. if it isnt't "stuff" gets changed/added/ignored anyway.<br /><br />how much you can change before the game stops being (recognisable as) d&d... go ahead and find out. ;)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-54588823798009017322012-06-13T17:40:36.001-07:002012-06-13T17:40:36.001-07:00As dragolite mentions, D&D has plenty of scene...As dragolite mentions, D&D has plenty of scene ending mechanics if the players (DM included) aren't having fun. For me the key is getting the players into a mindset where they just tell me <b>what they want to happen</b>. Then I make a call about an ability roll or a saving throw that fits and tell them what I will make happen <b>if they fail</b>. If they like the gamble, the whole combat could be over in one roll.<br /><br />Combat only grinds if you like grind.<br /><br />But to answer your question, everyone is going to have nonnegotiables that go with saying "we played X". For me without d20 it just isn't D&D. That's alright, of course. I like lots of games, and they all seem to have have their own dice and their own "I'll do whatever I have to to distance myself from D&D" mechanics. And that's what you play.<br /><br />If you don't want to play D&D, don't play it. No big deal. I myself am really looking forward to <i>Dungeon World</i>, and I know that those who play it, even though it strives to emulate "the world's most popular fantasy roleplaying game", would never suggest that playing <i>Dungeon World</i> <b>is</b> playing D&D.<br /><br />To recap: I need d20 to hit, hit points to deplete, and hit dice to mediate the whole operation. Otherwise I'll just crack out something fun and amazing from WEG.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-26177659272318864982012-06-13T16:21:41.611-07:002012-06-13T16:21:41.611-07:00My knee-jerk reaction is, OF COURSE you need the d...My knee-jerk reaction is, OF COURSE you need the d20, initiative and the hit points. What is wrong with you?<br /><br />BUT...<br />I realize that, even in the 1E game I am running, there are times I want to get through bits of combat faster. One thing I have done is if the bad guys are undead and the party has a cleric, or in my party's case two clerics, if they can turn all the undead, why bother having any of the fighters roll to hit? The turn will last a long time, as long as the clerics stay back, the fighters can just destroy them. Simply, ease, combat done.<br /><br />As for the main question about compatibility, I wouldn't stress how compatible it is. A good GM worth his/her salt would be able to mine what s/he wants from your product and use it however s/he sees fit.<br /><br />I hope that helps.Anonymoushttps://www.blogger.com/profile/01903390795990245944noreply@blogger.com