tag:blogger.com,1999:blog-4143435314932633148.post8560551510450926118..comments2024-03-29T02:42:23.220-07:00Comments on B/X BLACKRAZOR: Building An Advanced Combat SystemJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-4143435314932633148.post-33425721870927418182020-06-09T18:55:19.123-07:002020-06-09T18:55:19.123-07:00Than you lost the extra attack that come when one ...Than you lost the extra attack that come when one weapon had a speed factor 2x superior. Don't play with RAW. =)A.F.W Juniorhttps://www.blogger.com/profile/15868768368133083012noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-62814950386306776762019-09-10T16:34:31.376-07:002019-09-10T16:34:31.376-07:00@ Rachel:
I *have* played DCC, and well remember ...@ Rachel:<br /><br />I *have* played DCC, and well remember the "mighty deeds" die. I found in practice that it didn't work very well (or, perhaps, it didn't work the way *I* wanted it, too). It was one of the many things I found unsatisfying about DCC, including the random tables for each individual spell and individual initiative. <br /><br />DCC has a nice aesthetic, but it's not a system I want to use. I tried it...more than once.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-83632344019988381502019-09-10T09:46:02.098-07:002019-09-10T09:46:02.098-07:00If I might make a suggestion for a starting point,...If I might make a suggestion for a starting point, look into Dungeon Crawl Classics and its version of the Fighter? They have something called a "Deed Die" which lets them perform a Mighty Deed of Feats. Upon rolling a 3 or higher on this die (which increases in die size based on level) AND scoring a successful weapon hit, the DCC Fighter can perform some kind of non-damaging move to gain an advantage in combat. These moves are defined by the player and circumstance as opposed to being a list of specific moves (a la 3e Feats).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-67774482350097263712019-09-09T09:03:15.300-07:002019-09-09T09:03:15.300-07:00I've toyed with an expanded, but still simple,...I've toyed with an expanded, but still simple, weapon list. I like Havard's "FAST-NORMAL-SLOW-REACH" idea. I think that might work better in BX than simply back-fitting 1e combat, but it will depend on what you end up designing. pugbuddyhttps://www.blogger.com/profile/07044565757701097331noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-18775444705769053922019-09-08T21:24:55.721-07:002019-09-08T21:24:55.721-07:00Played that rule in 1979, from the start. It was ...Played that rule in 1979, from the start. It was fairly standard and fully enjoyed. <br /> Shows what 4 decades will do.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-26902197280374505872019-09-08T06:31:46.779-07:002019-09-08T06:31:46.779-07:00Instead of weapon speed, I'm toying with the i...Instead of weapon speed, I'm toying with the idea of designating weapons as FAST, NORMAL, SLOW or REACH. SLOW weapons always go last (like in BECMI with 2H weapons). FAST weapons always go first. REACH weapons (like Polearms) go first, but only in the 1st round or when someone is running towards them. If both sides have FAST etc then just use the initiative as normal between those two sides. Just an idea.Havard:https://www.blogger.com/profile/03672640381532559035noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-6619560151547388602019-09-07T06:59:21.249-07:002019-09-07T06:59:21.249-07:00Not to mention the way things are scattered throug...Not to mention the way things are scattered throughout multiple texts (and in strange locations). I found a bit that seems to indicate a PC's DEX adjustment is used for saves against magic wands and dragon breath (for example!); I've never before seen (or used) such a rule in AD&D.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-53047809055257715472019-09-07T02:36:01.349-07:002019-09-07T02:36:01.349-07:00Yeah, we've been experimenting with using the ...Yeah, we've been experimenting with using the rules as they are, with the help of that ADDICT document and the flowchart that someone made out of it. There is a surprisingly large amount of interesting stuff packed into that system, and it is not nearly as complex as it seems at first glance. In part, that seeming complexity is because of Gygax's somewhat unusual writing style, but part of it is also simply due to how much stuff there is in it.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com