tag:blogger.com,1999:blog-4143435314932633148.post8497923162358106039..comments2024-03-29T02:42:23.220-07:00Comments on B/X BLACKRAZOR: Done With WoundsJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4143435314932633148.post-58785548260649775622011-11-17T06:21:42.421-08:002011-11-17T06:21:42.421-08:00@ Chris: That's pretty much exactly what I am ...@ Chris: That's pretty much exactly what I am doing.<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-56070606914250027822011-11-17T05:38:17.699-08:002011-11-17T05:38:17.699-08:00fictivefantasies above already mentioned Warhammer...<b>fictivefantasies</b> above already mentioned Warhammer Wounds. I'd draw a comparison with the old "Hits to Kill" of OD&D (or possibly First Fantasy Campaign, I misremember which) which became HD in later iterations of the game. <br /><br />Why not keep it simple and say that a strike causing 1d6 damage = 1 Hit? Larger creatures, that do multiple dice of damage, cause 2 or more Hits per strike. Quick, abstract, minimal bookkeeping.<br /><br />If you want to make duelling a little more 'nicks and cuts leading up to a final lethal blow' allow a duellist to exchange Hits taken for a numerical and/or situational penalties. This represents a character being worn down and his lucky finally running out as the accumulated penalties finally do him in.<br /><br />(This "Take the damage, or take the penalty" mechanic is an old favourite borrowed from http://webamused.com/bumblers/2009/07/31/super-simple-combat-maneuvers/ ).Chrishttps://www.blogger.com/profile/04072272223837426211noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-78702689015096297242011-11-17T05:37:25.261-08:002011-11-17T05:37:25.261-08:00@ Pavo: I own both Car Wars and WEGSW so I know wh...@ Pavo: I own both Car Wars and WEGSW so I know what you're talking about. Neither system quite "does it" for me, though: CW doesn't go far enough (pistols should kill, too) and WEG is too complicated (I don't need the extra damage roll against stormtroopers).<br /><br /><br />@ Everyone: Hey folks, I've got my system now...I'll be playtesting tonight. I'll write up some feedback in the next couple days!<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-28255024297161144002011-11-16T22:33:44.997-08:002011-11-16T22:33:44.997-08:00oops, make that 5D6 for a blaster. Stupid "d&...oops, make that 5D6 for a blaster. Stupid "d" key is getting stuck.Mr. Pavonehttps://www.blogger.com/profile/13286558267156792637noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-29918438248089226812011-11-16T22:32:46.707-08:002011-11-16T22:32:46.707-08:00The WEG Star Wars RPG used a system where there we...The WEG Star Wars RPG used a system where there were only 4 states of health a character could be in: Healthy, Wounded, Incapacitated and Dead. Weapons were deadly. You roll 56 for a blaster and subtract your health dice plus any armor dice. The difference is consulted on a chart. The greater the difference the more severe the damage. Seemed like a pretty good system to me. Car Wars also gave unarmored humans 3 hit points. At 2 HP you are wounded and suffer penalties, 1 HP you bare unconscious and 0 HP is dead. Given that shotguns did 2 points of damage and light pistols did 1, humans without cover or body armor tended to fall down pretty fast.Mr. Pavonehttps://www.blogger.com/profile/13286558267156792637noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-42197178357082852312011-11-16T20:25:15.761-08:002011-11-16T20:25:15.761-08:00I like the "wounds" concept that goes wi...I like the "wounds" concept that goes with the Warhammer table top game (not the RPG) where a "wound" is the amount of damage a standard troop can take before being unable to fight. So your tough guys get 2, and up from there.<br /><br />It gets rid of granularity that I think is unhelpful. In Warhammer, tough guy leaders, generals, monsters, etc. are the only ones that have more than 1 wound.<br /><br />I'd start PCs off with 1 wound and only give them more if they develop tough-guy abilities to allow them to take at least twice as much punishment as the average soldier--should rogues have more than one? It's an interesting question.<br /><br />I took a middle road for survival horror treatment in People vs. Creatures, my modern hack of OSH. First level, 1 wound. Second level, 2. Third level, 5 and up; you've made it this far.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-48266639382683871232011-11-16T12:55:10.345-08:002011-11-16T12:55:10.345-08:00Isn't giving PCs multiple "hits" bas...Isn't giving PCs multiple "hits" basically just saying they have 5 HP to the stormtroopers' 1 HP?<br /><br />If your game ONLY has deadly weapons, you could say they all kill on hit, but what if someone throws a rock at you? You should be able to fit into a middle zone of "debilitated but not dead". <br /><br />You could say you roll under CON to survive, with a penalty based on the weapon type. But then weapons have a "CON Penalty" stat and you're right back at the complexity of HP damage (albeit without damage-tracking). <br /><br />Luke got his hand cut off and survived. I'd call that "taking damage". But what if that system was something like: Defender rolls 4d6 and gather the three lowest dice together. If the total of all 4 is under CON, it was a clean miss. If the three lowest dice are under but the fourth bumps it up above CON, you roll on the Nasty Wound table (cut off limb, etc). If the lowest 3 are over CON, you died. <br /><br />There is still the problem of complexity: this trades tracking HP for a defense roll. You could always use the defense roll instead of an attack roll, which does simplify things. <br /><br />In any case, you still have an attack roll, which must be modified by skill of the attacker at the very least, and probably by skill and armor of the defender.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-30527850978755596222011-11-16T10:24:55.310-08:002011-11-16T10:24:55.310-08:00@ Drance: Oh, it's not over...
; )
@ Ed and F...@ Drance: Oh, it's not over...<br />; )<br /><br />@ Ed and Fictive: Yeah, this is the approach I've kind of taken (might post more later), though for now I'm retaining hit points for PCs.<br /><br />While I'm not very familiar with OSH and ML20, to me it's practically a throwback to Chainmail, making this take on space opera VERY 'old school.'<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-24126492100999452992011-11-16T08:55:49.796-08:002011-11-16T08:55:49.796-08:00I am very happy to see a good old fashioned, meaty...I am very happy to see a good old fashioned, meaty JB post! Thanks so much, as usual, for your unique approach to our hobby, my friend! This was great stuff!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-28037257649158992332011-11-16T08:42:24.169-08:002011-11-16T08:42:24.169-08:00Ultramicrolite20 uses a similar 'hits' sys...Ultramicrolite20 uses a similar 'hits' system, doing away with hit points. Most monsters only take 1 hit to kill, though big baddies can get multiple hits.<br /><br />http://arthur.jfmi.net/m20/macro/Ultramicrolite20.html<br /><br />Ed GreenAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-50963615734714121012011-11-16T05:15:38.995-08:002011-11-16T05:15:38.995-08:00I love the way Old School Hack handles this. Minio...I love the way Old School Hack handles this. Minions get 1 wound, "guards" get 2 wounds, "characters" get 5 wounds. <br /><br />You get into a big fight, then bam! Every time you hit a little guy, they're down. Hit a tougher guy, they're probably still down if you have a big weapon or hit them in the face. And for characters, fights take a little longer.<br /><br />It's easy, it's clean, it's fun... I think Kirin Robinson solved the problem that vexes you here.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-2192002681175801882011-11-16T03:22:46.290-08:002011-11-16T03:22:46.290-08:00D&D stat-like folks have a STR score to determ...D&D stat-like folks have a STR score to determine if they've been knocked on their butts in hand-to-hand, and a Constitution score to see if they can shrug off a blaster hit as "just a flesh wound". So, yuo really don't need hitpoints.<br /><br />Without hp yuo run into the realm of "realism" with some folks. The same people who can deal with a 2 hp dagger thrust or 40 points of dragonfire doing the same thing to a characters HP score can get picky about wounds and their effects when the hp aren't being deducted.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-58347377126363879472011-11-16T02:23:31.358-08:002011-11-16T02:23:31.358-08:00I like this post.I like this post.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com