tag:blogger.com,1999:blog-4143435314932633148.post7997190914583080752..comments2024-03-29T03:53:01.413-07:00Comments on B/X BLACKRAZOR: M is for MortalityJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4143435314932633148.post-16009217979624381272011-04-15T20:54:57.714-07:002011-04-15T20:54:57.714-07:00@ Allandaros: Well, it would probably look a lot l...@ Allandaros: Well, it would probably look a lot like my current games. After all, while "raise dead" exists (as a spell) in my B/X campaign setting, none of my players have accessed it yet.<br /><br />Raising spells exist at mid-high levels...just about the time that characters get "cool enough" players WANT to bring 'em back. Right now, characters are getting killed right and left, and the most expedient remedy is to roll up a new character.<br /><br />In a high level game where raising wasn't possible, would I tone down the mortality rate? Um...I don't know. Characters that go after big treasure face big risks for that pay-day. I suppose they could "play it safe" and just keep "farming the little guys." But that's hardly what I call "heroic adventure."<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-80846528559624940202011-04-15T18:37:12.276-07:002011-04-15T18:37:12.276-07:00Interesting!
My current game, there is no access ...Interesting!<br /><br />My current game, there is no access to any raise or resurrection methods. Just don't exist in the world. (I suppose a <i>wish</i> might do it, but given that my PCs are 3rd level, it might take a while to get there...<br /><br />If you were running a setting with no resurrection mechanisms, how would this affect your attitude towards PC mortality, if at all?Allandaroshttps://www.blogger.com/profile/01046079318999891967noreply@blogger.com