tag:blogger.com,1999:blog-4143435314932633148.post7378356976504741820..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Exceptional Traits for B/X (oh crap...)JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-4143435314932633148.post-46950485855745429212010-08-03T19:12:42.478-07:002010-08-03T19:12:42.478-07:00@ Drance: I do not think they'll create any ty...@ Drance: I do not think they'll create any type of imbalance...at least not in B/X.<br /><br />@ Tim: Thanks...I'm glad you like them (since YOU were the inspiration).<br /><br />@ Antonio: The idea is to make it as simple to use as possible...feel free to swap in and out your own "traits."<br /><br />@ Everyone else: Thanks for the kind words...and thanks for reading!<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-75136096481974746562010-08-03T09:13:45.407-07:002010-08-03T09:13:45.407-07:00This is awesome. Consider it stolen.... YOINK!This is awesome. Consider it stolen.... YOINK!The Badger Kinghttps://www.blogger.com/profile/09020950272210873449noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-5164039013435464512010-08-03T07:41:43.484-07:002010-08-03T07:41:43.484-07:00These are actually really cool. I was going to tak...These are actually really cool. I was going to take a similar tack, except tie them in to fighter "sub-classes", but maybe I'll just use these instead?<br /><br />Cool stuff, man.Nickhttps://www.blogger.com/profile/08596442998967851832noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-88956520009170386552010-08-03T07:36:32.347-07:002010-08-03T07:36:32.347-07:00Another thought occurred to me: if you think that ...Another thought occurred to me: if you think that these traits would indeed create some sort of imbalance (again, I don't worry too often about game balance), then you can require players to take on some sort of disadvantage along with the trait, such as a limp or some other physical difigurement, a mental disorder, an arch enemy, etc.Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-76860951533432808402010-08-03T04:19:46.474-07:002010-08-03T04:19:46.474-07:00Great work JB! Looks like you have put a lot of t...Great work JB! Looks like you have put a lot of thought into this and I like it. There are tons of stuff to work with. I always liked these kind of things for my players, adding another fun factor to the mix. Again, great job.Gothridge Manorhttps://www.blogger.com/profile/11371740532802642972noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-41227263855615904202010-08-03T01:35:00.622-07:002010-08-03T01:35:00.622-07:00Very nice! I have a similar system of talents whic...Very nice! I have a similar system of talents which "build" upon existing rules of the game. For example, Survivalist raises the chance of hunting and foraging to 50%.Antoniohttps://www.blogger.com/profile/17258180992723371727noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-81980401532995164432010-08-02T20:29:31.174-07:002010-08-02T20:29:31.174-07:00Actually, I think my favorite part of these tables...Actually, I think my favorite part of these tables of "customizations" is that, unlike D20 Feats, they are RANDOM. No waiting around for folks to construct their character...if a player HAS a clear idea of what they want to play (say a Halfling magic-user, a la Willow) there's something there; otherwise, roll D10 and see what's "different" about your character.<br /><br />I should probably have noted, no player HAS to roll on these tables.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-37858624486279050152010-08-02T20:01:34.683-07:002010-08-02T20:01:34.683-07:00Great stuff! I think it's perfectly fine to pr...Great stuff! I think it's perfectly fine to provide these sorts of "traits" in OD&D, since you really aren't worrying about game balance for the most part. Because, let's face it, if the PCs can have them then why not NPCs? Also, it allows for more "personalization" of PCs. And I think these can serve as a simpler substitute for multiclassing. I plan on using something similar in my upcoming GMing endeavors, but I think I'll call them "talents." Whatever I call them, I won't be calling them "feats" ;-)Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-43718222792939202282010-08-02T19:13:36.457-07:002010-08-02T19:13:36.457-07:00Thanks! Those are nice and simple.Thanks! Those are nice and simple.The_Mythhttps://www.blogger.com/profile/10621186404597424842noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-89210095771517788542010-08-02T19:13:31.498-07:002010-08-02T19:13:31.498-07:00This is excellent. :)This is excellent. :)Anonymoushttps://www.blogger.com/profile/13457050225967190052noreply@blogger.com