tag:blogger.com,1999:blog-4143435314932633148.post7167522889321116493..comments2024-03-29T00:46:13.625-07:00Comments on B/X BLACKRAZOR: JB Goes Soft, Everyone SurvivesJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-4143435314932633148.post-43671857449532422152010-10-20T22:26:16.593-07:002010-10-20T22:26:16.593-07:00Man, that is a hateful picture you attached to thi...Man, that is a hateful picture you attached to this post!Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-46328708443332548652010-10-20T09:12:17.719-07:002010-10-20T09:12:17.719-07:00I think he means that the dungeon doesn't make...I think he means that the dungeon doesn't make sense in itself rather it's like a DM trying to beat his players. Which I don't agree with considering a crazy wizard knows fightin' types wear metal armor and adventurers know how to fly sometimes.ghostofmarxhttps://www.blogger.com/profile/03459993621982295715noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-9675612603029714222010-10-20T06:30:52.103-07:002010-10-20T06:30:52.103-07:00Hmm...actually, I should probably have defined met...Hmm...actually, I should probably have defined metagame as "out-of-GAME CONSIDERATIONS which have an impact on the game."JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-76353592299030365712010-10-20T06:23:26.172-07:002010-10-20T06:23:26.172-07:00@ TrentB: For that matter, why would anyone leave ...@ TrentB: For that matter, why would anyone leave a note in the form of a riddle challenging folks to find him after stealing three magic weapons? Any sane person, having perpetrated the crime of the century, would certainly be able to cover his tracks, right?<br /><br />Look, man...Keraptis isn't a sane individual. He's like a serial killer in a movie who "wants" to get caught (so the profilers say) and who's constantly leaving little hints (or little ways through death traps) to show just how clever he is. Sure, he could have made an anti-life room...or bricked up the entrance to the dungeon or moved to Timbuktu. That's not his object. Similar to the "Saw" dude (I assume, having never watched any of the films), the wizard is a SADIST who enjoys inflicting suffering on the boldest of the bold and toughest of the tough.<br /><br />I don't understand what you mean by "metagame;" role-playing? Thinking? There is no metagame in the usual sense (metagame being "out-of-character decisions which have impact on the game"). Do you mean you'd prefer to just roll your Navigate Trap Skill +12 rather than think of a way to cross an obstacle? Yeah, old school D&D does exercise the noggin at times.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-63329884886752958322010-10-19T23:47:29.761-07:002010-10-19T23:47:29.761-07:00Haha yeah I guess I might be taking it out of cont...Haha yeah I guess I might be taking it out of context...<br /><br />I've just read the next post... the room is equally confounding. How does one go about constructing an anti-flight, anti-levitate, frictionless room in a dungeon? why not use that magic to just make it anti-life?<br /><br />I'm 100% sure I would just leave this dungeon. The traps are too unusual and the odds of getting killed while not figuring one out are far too high. Theres way too much metagame in the design for my liking.<br /><br />Still, from a gamist perspective it would probably be fun?Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-58260896608720858992010-10-19T22:15:46.493-07:002010-10-19T22:15:46.493-07:00@ TrentB: Indeed...it would appear some powerful m...@ TrentB: Indeed...it would appear some powerful magic is at work. Only the most crazed and demented of minds could design such a strange and twisted thing. Obviously, the ancient mage is as nefarious as the legends paint him!<br /><br />@ Josh: All weapons do D6 damage.JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-50650019478865753962010-10-19T20:51:40.597-07:002010-10-19T20:51:40.597-07:00("he" being Sly.)("he" being Sly.)Joshhttps://www.blogger.com/profile/14311822974343275392noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-86117843498574897892010-10-19T20:38:06.056-07:002010-10-19T20:38:06.056-07:00He's going to need something besides that litt...He's going to need something besides that little dagger. Or do daggers do 1d6 also?Joshhttps://www.blogger.com/profile/14311822974343275392noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-57799623678769730032010-10-19T20:35:03.160-07:002010-10-19T20:35:03.160-07:00Ok that dungeon seems a little bit uh... crap.
Fi...Ok that dungeon seems a little bit uh... crap.<br /><br />Firstly, how the hell does a wall of polished copper amplify torchlight to the point of incinerating people and melting metal? <br /><br />Secondly, assuming the former is explained or possible, how is the heat that is generated so specific as to not heat/evaporate the water/sludge?<br /><br />Why didnt all of the dwarfs equipment get burned up? How does red-hot metal burn/destroy the wood of a pole but not bake the sludge into clay? How does the pole not burn up when exposed to heat that is capable of heating metal to such temperatures that it burns wood?<br /><br />Who the hell designs such an elaborate trap? Did they specifically build a secret cave at the end of the tunnel which they laboriously lined with incredibly shiny copper plates and fill it with ghouls, just so that the first person to get across it gets eaten up? Not only is that stupid to try to associate with, but it seems like really cheap and gimmicky dungeon design.<br /><br />Presumably the built this thing in the dark, since anyone trying to put those last plates in place wouldve been molten had there been torchlight....<br /><br />And how comes down there and polishes the copper every few days?<br /><br />How the hell did the designer manage to herd all of the ghouls into that secret cave? What the hell kind of crazy mechanics did he design to make the cave open as soon as a dwarf reached the end of the tunnel?<br /><br />Does he come down and check every few days to coral the ghouls back into the room once someone sets everything off? What happens if the ghouls accidentally get burned to crisps?<br /><br />Also, much respect etc, but as you said I find it a little unrealistic to think that someone is capable of running down an incinerating hallway to the point of them burning themselves 85% to death... As soon as you felt your entire body burning up you would presumably just drop into the sludge and crawl back, given that there is apparently some kind of safety zone at the bottom? Or you would just turn back quickly? Given it is sludge, the speed he would get up would probably not be so much that inertia would carry him to his crispy demise?<br /><br />Ick. For a LOT LESS effort the guy in question could create a much more effective trap. And he could also make a much more effective trap that might actually be fun to play rather than stupid. <br /><br />And yes, ghouls are retardedly powerful. That many attacks, coupled with the crappy saves of basically everyone in the whole game makes them walking TPKs most of the time.<br /><br />Sorry, I love your posts and respect you greatly but the encounter in question is exceptionally moronic to my mind. I'm assuming you didn't make it, since I think i've seen it somewhere before.<br /><br />Oh and dear god who the fuck is running around crafting all of these medallions of non-turning!? How the shit do they even work? As you said, they kind of ruin things for the players... You can't just go around breaking all of the rules you set for the sake of gloating about how cunning and deadly the trap you made is.<br /><br />I imagine the designer is all "Hah! Faggots! you can't turn them because they have medallions on that make them unturnable!! Enjoy your TPK, losers. WTF were you thinking, trying to negotiate the incinerating hall like that!!? HAHAHA. You guys are the worst. GTFO my dungeon."<br /><br />.... or something.Trent_Bhttps://www.blogger.com/profile/07027231462282970568noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-27642650227313689572010-10-19T18:43:17.317-07:002010-10-19T18:43:17.317-07:00@ Josh: Damn, you're right! I completely forgo...@ Josh: Damn, you're right! I completely forgot to include that part...and I so meant to! This is what comes from writing shit down three days later when you have no notes but your own memory.<br /><br />Also neglected: Randy saying "our characters are worthless."<br /><br />@ Fumers/Luke: I totally agree that the turning thing was a no-brainer to drop...you'll notice I DID drop it...though I doubt I would have let Sly climb the frictionless walls...<br /><br />As for "sub-par" characters...what the heck are you talking about? I think your guys are great! Randy's the only one that was really sub-par, and he got a complete re-roll. <br /><br />It really depends on what you're comparing it to...AD&D and D20 have higher ability bonuses...but then again, you often have to roll higher to hit (and have more damage to overcome). It's not the low ability scores that make people roll 1s...<br /><br />As for the magic item distribution...hey, Vince was the LAST guy to pick so you ALL had a shot at the gauntlets before he got to them. The magic items were stocked with things that would be useful in the adventure (like the ring of fire resistance or the potion of gaseous form). Evenly distributing them gives everyone a chance to shine at different points.<br />: )<br /><br />I can't wait to watch Sly bludgeon someone with that crowbar, BTW.<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-19870107815092183202010-10-19T18:03:16.665-07:002010-10-19T18:03:16.665-07:00Having read the blog and heard Luke's stories,...Having read the blog and heard Luke's stories, I was assuming I would die. I like my character, though, and was glad that we'll all get a little farther because nobody died. I do plan on using those gauntlets when the thief dies. My lawful self wouldnt stoop to stealing them, but if he goes, then "sly would have wanted it that way..."<br /><br />oh, and sweet tito helped by magic missiling one of the ghouls, and by NOT lightning bolting everybody.Joshhttps://www.blogger.com/profile/14311822974343275392noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-79182874272251276742010-10-19T17:22:54.517-07:002010-10-19T17:22:54.517-07:00I think you going a bit easier made the game 10x b...I think you going a bit easier made the game 10x better. Unturnable undead for a cleric are about as fun as an unpickable lock or unclimbable wall for a thief. Making something more challenging is one thing, but turning off a PC's main ability with no foreshadowing or warning is lame.<br /><br />The relaxed difficulty is balanced by the sub-par characters. Normal 7th level characters aren't going to have straight 3d6-x-6-in-order ability scores. Characters that really survive that long are going to have a greater chance of having above average scores. Also the equipment was pretty random. There was good stuff in the pile but it wasn't efficiently distributed, like the thief ended up with the gauntlets of ogre power.Fumershttps://www.blogger.com/profile/14156302616243889562noreply@blogger.com