tag:blogger.com,1999:blog-4143435314932633148.post6898391955195860759..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Huh...JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4143435314932633148.post-42644001284784004172010-04-02T17:47:40.888-07:002010-04-02T17:47:40.888-07:00@ Kelvin:
(yes, 3:16 is brilliant BTW...though i...@ Kelvin: <br /><br />(yes, 3:16 is brilliant BTW...though it completely ripped off an idea I had been working on, dang it!)<br /><br />That's why I figured there would need to be firm limits on Interludes...limits of XP as well as how many are available to players.<br /><br />However, it allows for some interesting ways of playing...I'm not sure I want the game to become a soap opera-type game, so I'd probably limit the # of interludes to one per player per game session (think of the old 1980s Buck Rogers TV series...that's about the maximum number of "soft" scenes one would see every week, in addition to the usual exposition-to-set-up-the-episode).<br /><br />@ Jayson: yeah, playtesting is probably called for.JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-39005265572259900732010-04-02T11:04:20.820-07:002010-04-02T11:04:20.820-07:00The interlude idea also turns up in the brilliant ...The interlude idea also turns up in the brilliant <i>3:16</i>, as "flashbacks". I like it a lot, and think there's potential in using it in a B/X type game, however, I can see players abusing it to earn experience, spamming the group with interlude after interlude in order to gain points. But like many aspects of this hobby, a good GM will head that problem off.<br /><br />I like it, not least because it's the kind of story/old-school melding which is going to annoy the holier-than-thou types on both sides! ;)thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-45714131437425928622010-04-02T09:31:42.043-07:002010-04-02T09:31:42.043-07:00I'm a little "what what?" about the ...I'm a little "what what?" about the idea of B/X Star Wars, and clearly need to head back into your archives a smidge.<br /><br />From reading your other post, the Interlude concept sounds like it would be tricky to implement--I hope you get a chance to playtest it.Jaysonhttps://www.blogger.com/profile/03652611193354218021noreply@blogger.com