tag:blogger.com,1999:blog-4143435314932633148.post5476733509720965254..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Pack WeightJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-4143435314932633148.post-70711877529340485762020-07-11T07:35:22.405-07:002020-07-11T07:35:22.405-07:00Yeah, there are some inherent problems with relyin...Yeah, there are some inherent problems with relying on magic to solve logistics issues.<br /><br />Human servants of the "porter" variety aren't going to be doing much fighting, so they need not be burdened with armor and weapons and whatnot. And being so "unburdened" they're less likely to ambush their employers who are heavily armed and dangerous. Even "slipping off in the middle of the night" would be pretty unhealthy in the middle of a hostile wilderness, unprotected by the hardened adventurers that hired them.<br /><br />Assuming, of course, that the dungeon isn't smack dab in the middle of their village or whatnot...JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-52579885205641812292020-07-11T06:45:17.027-07:002020-07-11T06:45:17.027-07:00...and then the cleric gets laid up or killed, and......and then the cleric gets laid up or killed, and the whole party starves to death.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-25413556758265135322020-07-11T06:43:58.915-07:002020-07-11T06:43:58.915-07:00Servants (at least living ones) have the problem o...Servants (at least living ones) have the problem of needing their own supplies, camping gear, etc. They still add to net carrying capacity, but not as much as the party might like. And unlike a pack horse or mule train, they're not immune to temptations like slipping off in the middle of the night with some of your loot, or even getting ambitious and trying to kill a badly weakened party in their sleep to make off with everything. So that's something to think about, unless you have access to constructs or undead porters or something else unusual. Keeping your lackeys happy is a good job for those high-charisma types, or spamming charm person spells. :)Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-50657238293844413612020-07-10T15:48:17.712-07:002020-07-10T15:48:17.712-07:00I enjoyed reading your thoughts on the matter. Sin...I enjoyed reading your thoughts on the matter. Since I don't play the 5th edition, I found this especially helpful in understanding potential player expectations if I start enforcing 1st ed encumbrance rules. Which I've been mulling over for about six years now.Baron Greystonehttps://www.blogger.com/profile/16636292202674906870noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-67932101491885664552020-07-10T13:33:49.727-07:002020-07-10T13:33:49.727-07:00Or, at least, acquire the servants needed to shlep...Or, at least, acquire the servants needed to shlep your equipment. Another good sink for all that treasure your PCs find.<br />; )JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-73674587051124887452020-07-10T12:48:13.053-07:002020-07-10T12:48:13.053-07:00This whole series of posts is just emphasizing how...This whole series of posts is just emphasizing how important magic is for convenient travel. Aside from obvious stuff like Bags of Holding and their ilk, Create Food and Water trades a single 3rd level spell slot to completely eliminate all that food and water from your load every day, and even at 1st level you've eliminated most water needs. Continual Light eliminates torches and lanterns. Leomund's Hut solves many camping woes. Mending (and in some editions, Prestidigitation) covers all the minor repairs real travelers need, and some versions even do the laundry for you. D&D caravans should always have clerics (no doubt of some god of travel or roads or trade) along, and maybe wizards as well. Figuring your loads should always be taking your available magic assets into account, and "realistic encumbrance" makes it much easier to decide to trade out combat spells for utility ones. Dick McGeehttps://www.blogger.com/profile/14521293874696659063noreply@blogger.com