tag:blogger.com,1999:blog-4143435314932633148.post4844397190528470834..comments2024-03-28T00:41:13.514-07:00Comments on B/X BLACKRAZOR: Damn Holidays...JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4143435314932633148.post-20395590013876312662011-11-19T08:36:39.795-08:002011-11-19T08:36:39.795-08:00Great to have you blogging regularly again about R...Great to have you blogging regularly again about RPGs and football. I like how you continue to apply Occam's Razor to the RPG experience.<br /><br />Sorry your wife and child are under the weather; hope they bounce back quickly.Brian MacKenziehttps://www.blogger.com/profile/12752842049666489041noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-7377448620555676162011-11-19T04:19:41.820-08:002011-11-19T04:19:41.820-08:00It's true that as I read about your problem-so...It's true that as I read about your problem-solving in making your own system, I see parallels to what Old School Hack has elegantly set up. Let's just say it's been a long time since I was inspired by a game system (that I didn't design) and I think this game goes in the direction you want to go. =)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-89329231378451252092011-11-18T21:04:40.781-08:002011-11-18T21:04:40.781-08:00I was engaged by the mechanics in The Riddle of St...I was engaged by the mechanics in <i>The Riddle of Steel</i>. Unfortunately for me, the rules were presented in concert with a world that was so uninspired that I am unlikely to ever play it again.<br /><br />So, in my opinion, brilliant mechanics can be destroyed by uninspired world design. Better to leave out explicit worldbuilding from the outset, saving that for the first supplement. That's how D&D and Traveller did it, and those two are classics for good reason.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-41464396155861712382011-11-18T15:10:04.634-08:002011-11-18T15:10:04.634-08:00@ Fictive: it sounds like you're realy trying ...@ Fictive: it sounds like you're realy trying to sell me on OSH. <br />; )<br /><br />I thought I already checked it out once, but I don't recall these highlights of the game system you mention. I will give it another look when I have a free minute.<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-48417132842142354662011-11-18T10:32:07.545-08:002011-11-18T10:32:07.545-08:00For me, the last time I got excited because of the...For me, the last time I got excited because of the mechanics (and used them to excite others) was Old School Hack.<br /><br />The way the game solves making different weapons meaningful, the arena mechanic, the Awesome Point economy, Talents--these elements combine to make the idea of using them in play really engaging.<br /><br />The setting does nothing on this one, as the only real guidance is "gonzo fantasy cliches."<br /><br />The mechanics got me excited enough to start kicking out applications for using them and expanding on the frame. So yeah, sometimes the mechanics alone are enough to pull you and others in.Anonymousnoreply@blogger.com