tag:blogger.com,1999:blog-4143435314932633148.post4713755841526194324..comments2024-03-18T21:06:37.568-07:00Comments on B/X BLACKRAZOR: Old School? Really?JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-4143435314932633148.post-30141767309106704812011-08-30T00:53:47.909-07:002011-08-30T00:53:47.909-07:00I ran a few sessions, and it wasn't that great...I ran a few sessions, and it wasn't that great exactly because of all the charts that enter play. AND I LOATHE with a passion the Zocchi dice.<br />I expect I will use some ideas for my BECMI games; I like the backgrounds for the funnel and the effects of Luck (which will be a sort of "hidden" stat, giving the PCs some boon at char gen.)Antoniohttps://www.blogger.com/profile/17258180992723371727noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-41962758954329571782011-08-29T08:10:40.513-07:002011-08-29T08:10:40.513-07:00DCC I found much too complicated, with all of the ...DCC I found much too complicated, with all of the tables. <br /><br />I found it to be useful for mining out ideas. I like the idea of the meager characters and character funnel, but I'd rather use it with a classic D&D version or pre 4e d20. <br /><br />Some great ideas, painful implementationGragSmashhttps://www.blogger.com/profile/13941571149100716787noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-33523706816311780582011-08-28T13:11:55.817-07:002011-08-28T13:11:55.817-07:00@ Nemo: WFRP isn't the only RPG with nasty ran...@ Nemo: WFRP isn't the only RPG with nasty random tables...1st edition Stormbringer (which also has mundane professions) and DragonQuest are two more with which I am very familiar. And corruption in WFRP is much more...mmm...abstract than what is listed in DCC. That is probably why I don't mention it.<br /><br />But MOST RPGs published these days draw from a variety of inspirational wells, and I don't fault them for doing so. Just part of the biz.<br />: )<br /><br />@ Heron: The carousing thing wasn't "un-fun"...but in a game that already requires many rolls on many random tables to operate (at least if one wants to play the game "as written") it seemed like an extra bit of unnecessary fiddly. And yes, I appreciated the "optional part" (since it allowed me to opt out!)...I don't have any complaints about Luke's GMing. <br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-79134973822086509642011-08-27T13:13:30.978-07:002011-08-27T13:13:30.978-07:00P.S. I normally try not to pimp my own blog, but t...P.S. I normally try not to pimp my own blog, but thought someone may be interested on my really basic overview of the attributes and charater classes. When I get some time, I intend to actually play the game and write about that as well.<br />http://mutantsmagic.blogspot.com/2011/07/dungeon-crawl-classic-beta-first.htmlTimothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-2562664287529799802011-08-27T13:04:34.919-07:002011-08-27T13:04:34.919-07:00Very good points. I haven't actually played DC...Very good points. I haven't actually played DCC yet, but it does seem like it requires too much book/chart reference during play.<br />No one here seems to have mentioned the similarity to Warhammer Fanatsy Roleplay first edition. It seems to me they took Basic/Expert D&D and worked in some bits from WHFRP. Critical hit/miss, corruption, mundane career backgrounds, etc.<br />While it does look like it *could* be fun to play and I most likely will pick it up, I will most likely just use some of the ideas in a Basic D&D game.Timothy Paul Schaeferhttps://www.blogger.com/profile/12279725399542404987noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-16370427762725886222011-08-27T11:30:01.698-07:002011-08-27T11:30:01.698-07:00First of all, thank you JB! Thank you for taking t...First of all, thank you JB! Thank you for taking the time to peel back the hype veneer of DCC. You've touched on some of the major beefs I've had with this thing since the beta came out. <br /><br />Second of all, "Adventure as 1974 intended you to"...a calendar year wants me to play an RPG? Just stupid phrasing...<br /><br />Sorry if I sound harsh. I'm prepping for whatever Hurricane Irene might be sending my way out here in South Jersey. I'm kinda grumpy.<br /><br />But suffice to say, once I've had my fill of C&C, I am planning on running some B/X, probably via Labyrinth Lord. Mostly because of your influence!Anthony Simeonehttps://www.blogger.com/profile/04312134763577949405noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-45303270603879222672011-08-27T11:19:19.442-07:002011-08-27T11:19:19.442-07:00You can ask Luke, but I think the carousing stuff ...You can ask Luke, but I think the carousing stuff was using Jeff Reints' Carousing Mishaps rules, not something included in DCC. I thought it was fun, since it was entirely "opt-in".<br /><br />I'd have to say I have about an equal amount of dislikes with DCC and B/X, just for different things. Both systems also seem to have equal opportunity for fun.The Iron Goathttps://www.blogger.com/profile/15839364742884404019noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-26001042604344681202011-08-27T08:59:38.750-07:002011-08-27T08:59:38.750-07:00It can work, depending on context. :)It can work, depending on context. :)AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-68046312609225586612011-08-27T08:41:15.778-07:002011-08-27T08:41:15.778-07:00@ Andreas: Ha! I suppose I am...but I'm a simp...@ Andreas: Ha! I suppose I am...but I'm a simple-minded guy. When I want to know what a game is about, I like to look at the designer's description for a clue. Pretty naive of me, I guess!<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-28658609510037640562011-08-27T08:34:07.961-07:002011-08-27T08:34:07.961-07:00You know what? What you are doing is acting as if ...You know what? What you are doing is acting as if marketing speak is the same thing as design notes. It's a different beast, altogether.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-58812572084256212842011-08-27T07:34:49.439-07:002011-08-27T07:34:49.439-07:00Speaking of random tables, I've put two of you...Speaking of random tables, I've put two of yours on my "Excellent Links" section for Old School Hack on my blog. Because they are excellent links, and not based on a specific rule set. Thanks for sharing!<br /><br />http://fictivefantasies.wordpress.com/old-school-hack-resources/Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-59919223773478094072011-08-27T00:19:30.006-07:002011-08-27T00:19:30.006-07:00Here's the real secret they don't want you...Here's the real secret they don't want you to know:<br /><br />There has never been a better version of D&D that the 1981 B/X version. Period.<br /><br />Sure, you can add really screwed up dice (d7 anybody?) and random tables beyond all reason, but the basic game hasn't changed: Explore the environment, grab the loot, and come out alive.<br /><br />All else is rubbish.<br /><br />Sure, I had fun playing DCC. I had fun playing B/X. I expect to have fun Sunday night playing AD&D. But here's the secret:<br /><br />In every case, <i>I'll be playing D&D</i>. Screw the editions, modifiers, whatever. I'll be playing the game Gary and Dave gave us, and all else is rubbish.<br /><br />And that's all there is to it.Will Douglashttps://www.blogger.com/profile/06379173017869751088noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-1467389265008888842011-08-27T00:17:19.710-07:002011-08-27T00:17:19.710-07:00I've played and refereed in several sessions s...I've played and refereed in several sessions since the Beta's release using 5th level characters. The 2 spells per round for wizards made it totally gonzo and the corruption was piling up - but the wizard's players wanted to keep on casting spells. In the end we switched to played fighters and thieves only to do heist-like missions which was fun,we like burning luck and MDoAs - but I think we could've used a much less imposing minimal ruleset like Searchers of the Unknown.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-21535957786744573452011-08-26T21:46:49.800-07:002011-08-26T21:46:49.800-07:00Although I have not run my group through this, tha...Although I have not run my group through this, that's the same conclusions I drew just scanning through the download. If I wanted to run a game that had class level + a lot of random charts, well, I have the entire run of Rolemaster on my shelf. I also play in a Hackmaster 4E game. This is more of the same.<br /><br />There are some nice concepts. I like the idea of 0-level characters and the funnel, at least as a change of pace. I like the tone of the background: "You’re no hero. You’re a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them."<br /><br />I guess dark fantasy has always had a fascination for me. But if I want Dark Fantasy there's Elric/Stormbringer. If I want Dark Fantasy with a progression of sorts (from pig keep to warrior to witch hunter for example) there Warhammer FRP (1E).<br /><br />I don't know. I really wanted to like this one. I think it's a "kitchen sink too" game though.Anthony N. Emmelhttps://www.blogger.com/profile/14017952532295866111noreply@blogger.com