tag:blogger.com,1999:blog-4143435314932633148.post3142005701068173870..comments2024-03-29T00:46:13.625-07:00Comments on B/X BLACKRAZOR: KLOANE WAR KNIGHTS - C.3 P.2JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4143435314932633148.post-69852066809362616772015-06-01T10:22:37.157-07:002015-06-01T10:22:37.157-07:00@ Reese:
Cool, thanks!@ Reese:<br /><br />Cool, thanks!JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-46970745133227369022015-06-01T09:08:36.610-07:002015-06-01T09:08:36.610-07:00Oh, and I fully expect to throw you some cash for ...Oh, and I fully expect to throw you some cash for the cleaned-up PDF if/when you post that on RPGNow. I'd pay $10, just like James gets for WS, no problem. Your free preview strategy worked!Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-43421944941875335772015-06-01T09:06:20.499-07:002015-06-01T09:06:20.499-07:00Sure it does, thanks. So, you're really just ...Sure it does, thanks. So, you're really just clarifying that one possible option for a fumble is to drop the weapon as the PLAYERS choice rather than DM fiat. Then the option to recover it next round, or not, is also up to the player.<br /><br />Works for me - thanks!<br /><br />Still following along and enjoying the posts. I like your changes to the death & maiming rules - cybernetic replacements, healing time guidelines, etc. Stuff I can see using in some form or another for sure.<br />Overall it's a neat spin on the SW/space opera genre. Interesting take when you assume all the PCs are Jedi ...er, "star knights." It's more heroic that way, but I'm more likely to mix the other classes back in to allow for your princesses, smugglers, bounty hunters and so on who aren't gifted that way. I can totally see myself using a mash-up of WhiteStar, X-plorers and KWN if I run a SW-inspired game.Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-40886270150166845932015-06-01T08:17:15.789-07:002015-06-01T08:17:15.789-07:00@ Reese:
Excellent question! And thanks for aski...@ Reese: <br /><br />Excellent question! And thanks for asking.<br /><br />In the standard X-Plorers rules, a person who rolls a 1 loses their entire next round of action, as they stumble or "trip" or something. To model the genre, the revised rule allows a PC to simply drop their weapon.<br /><br />Recovering and readying the fumbled weapon takes the entire action (unless the Star Knight has the "Move Small Objects" talent and makes a successful PRE check to use it as their "move")...HOWEVER, the PC doesn't have to spend their action recovering the fumbled weapon. They could take another action (make an unarmed attack, draw a blaster and shoot, duck and run for cover, etc.). In fact, if their original weapon was to be, say, fumbled over a cliff the character would need to take some different action since recovering the weapon would be impossible without doing a swan dive herself.<br /><br />Does that make sense?JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-31443613786520335912015-06-01T07:33:06.560-07:002015-06-01T07:33:06.560-07:00I really like the Defending and Two-Fisted Fightin...I really like the Defending and Two-Fisted Fighting rules, but am a bit confused on Disarming. Actually, Disarming itself looks fine - it;'s the paragraph after that on Fumbles that lost me.<br />You say that a character who rolls a Natural 1 can choose to fumble away their weapon rather than lose their attack for the next round. Ok, fine, but you THEN say that it takes that next round to recover and ready their weapon, thus using their action, so they lose their attack anyway. Isn't that essentially the same thing? Am I missing something?Reese Laundryhttps://www.blogger.com/profile/02225208626688676372noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-82250906061915534162015-05-31T06:54:56.602-07:002015-05-31T06:54:56.602-07:00@ Faol:
Thanks...I was trying to think of a fast ...@ Faol:<br /><br />Thanks...I was trying to think of a fast way to emulate a common trope of the genre (losing one's weapon) that dins' involve multiple rolls and saving throws and whatnot. The "fumble" rule of X-Plorers works fine.<br /><br />I really like that it gives players a choice of what type of fumble happens.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-81077673740016994062015-05-30T22:50:15.715-07:002015-05-30T22:50:15.715-07:00I love the disarm rule. I'm going with somethi...I love the disarm rule. I'm going with something a little more draconian for <i>Spectacular Science Stories</i>, but it will only affect ranged weapons.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com