tag:blogger.com,1999:blog-4143435314932633148.post2310856323903902550..comments2024-03-29T08:03:16.892-07:00Comments on B/X BLACKRAZOR: B1 Aftermath: The De-BriefJBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-4143435314932633148.post-17356219145045114242010-09-13T21:31:03.749-07:002010-09-13T21:31:03.749-07:00@ Kelvin: I own around 20+ Blood Bowl teams, most ...@ Kelvin: I own around 20+ Blood Bowl teams, most of them fully painted. I LOVE BB (but then, I love American football, too), and I rarely get to play the game. The kids that want to play don't like playing against me ('cause I beat 'em, natch) so I often end up simply acting as referee...and the local competition might be a little too similar to your own. It's tough to find the "right level" of fun and competitiveness, and I can totally grok what you're saying. <br /><br />@ Monk: this is part of the greatness of RPGs in general and B/X in particular (it's rules so light, they get the hell out of the way of the fun). Now that we've expanded the game to two players, I'm eager to see the interaction and story development (if any).<br />; )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-11776169708737328812010-09-13T12:08:57.390-07:002010-09-13T12:08:57.390-07:00My favourite Games Workshop game, perhaps my favou...My favourite Games Workshop game, perhaps my favourite board game ever, is <i>Blood Bowl</i>, but I don't get to play it much, because of the people around here who do play it.<br /><br />Not because they win often, and they do, but because they take it so very seriously. I just want to play and have fun.thekelvingreenhttps://www.blogger.com/profile/01928260185408072124noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-18315314480311144632010-09-13T09:29:14.638-07:002010-09-13T09:29:14.638-07:00Though I haven't written about it yet on the b...Though I haven't written about it yet on the blog, this very idea has been a major change in my gaming. A change for the better. I hadn't gamed for YEARS and then returned, triumphantly talking two of my non-gamer friends into trying out B/X. They loved it, but like your bro, quickly wanted more backstory. So I made some NPCs pop up repeatedly and basically just made the world around them start doing stuff independent of them. Bad guys started plotting and doing stuff, and my player's were ALL OVER IT. Rather than one railroad of a storyline, there were multiple things going on, and they chose what to get involved with. They also came up with their one backgrounds and motivations. I think it was session 2 when someone asked, "Why do our characters want to go adventuring?" I replied, "I don't know; they're your characters, you tell me." This got their creative juices flowing and gave me tons of hooks for future adventures for them. One's a bounty hunter who is in trouble with his boss, and now has a bounty on his own head. The other's a cleric in an order dedicated to holding back the intrusion of Cthulhu Mythos evils. I think putting a bunch of the backstory on the shoulders of the players is part of what makes it a fun collaborative experience. And rather than needing some particular game system to help make a story, you need a system that doesn't restrict your imagination with lots o' rules (e.g. B/X--perfect).<br />B/X is perfect for another reason, too. If you don't want the backstory, you can do it that way, too. I know a lot of people don't like having to come up with a story, but you might find that collaborating on a rad backstory with your bro is one of the most fun things about it. That's been my experience, at least.Alexeyhttps://www.blogger.com/profile/04962792394148711578noreply@blogger.com