tag:blogger.com,1999:blog-4143435314932633148.post1778118762006429872..comments2024-03-18T21:06:37.568-07:00Comments on B/X BLACKRAZOR: Anyone Know the Name of This Place...?JBhttp://www.blogger.com/profile/03263662621289630246noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-4143435314932633148.post-28272156058067228102009-06-26T21:17:29.303-07:002009-06-26T21:17:29.303-07:00"Ready Ref Sheets" is the ticket to town..."Ready Ref Sheets" is the ticket to town and city adventures.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-34016719368099443352009-06-26T19:40:33.249-07:002009-06-26T19:40:33.249-07:00You can have very detailed scenarios in a city wit...You can have very detailed scenarios in a city without maps.<br /><br />I often use a good old d6 to help with what NPCs are in a town. Are the PCs trying to find a a cleric of Zeus to find some info about a plot involving vile druids of Cronos? If they are in a medium sized town it might be a 2 in 6, in a large city a 5 in 6.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-16037507598533088912009-06-26T16:34:01.122-07:002009-06-26T16:34:01.122-07:00Hey, I don't mind "city gaming" at a...Hey, I don't mind "city gaming" at all...whether it's court intrigue or a dust up at the local inn...heck, even a back alley mugging is cool. <br /><br />But I don't want maps to do it. Part of the frustration I have for D20 is the intense mapping required to make combat work. I don't want to graph out every tavern common room. I prefer to say, "it's too crowded to use your bow," or "the guy's in your face and taking a swing at you, whatdoyado?"<br /><br />When someone lets a fireball off the chain in a building or a crowded town square, I (as DM) am going to narrate something dramatically appropriate...and then call for saves if needed. <br /><br /><br />Likewise, I refuse to inventory all the NPCs hanging around a town. If the characters are looking for a healer or a wizard (say, to remove a curse) I'm going to make a judgment call on whether or not they can find one based on the needs of the story at hand...will it get them back to the adventure? Does it seem likely such a person would be present? And easily found?<br /><br />In past games, plenty of adventures took place in towns (all or part). I just used a lot less prep-work than with "dungeons."<br />: )JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-59987418591635753852009-06-26T13:31:21.133-07:002009-06-26T13:31:21.133-07:00Generally, I'm with you, although I can see ci...Generally, I'm with you, although I can see city gaming as a nice mix up in a longer campaign. I had a blast once with a friend - My evil 6th level thief and his 9th level assassin, along with a bunch of his hirelings, absolutely rampaged Hommlett. Ridiculous, yes, but great fun!ze bulettehttps://www.blogger.com/profile/15603716850479808633noreply@blogger.comtag:blogger.com,1999:blog-4143435314932633148.post-8267945564586566572009-06-26T13:04:46.685-07:002009-06-26T13:04:46.685-07:00I agree with you in terms of mapping a town. To me...I agree with you in terms of mapping a town. To me a town serves eight purposes:<br />1. Get Rumours<br />2. Buy Provisions<br />3. Visit Temples<br />4. Find Wizards<br />5. Find Hirelings<br />6. Lords (Barons, High Priests, etc.)<br />7. Lodging<br />8. A location for set piece encounters<br /><br />Once I know what there is in a town for items 1-7 I am ready to go.<br />#8 the locations for set piece encounters can be done on the fly.P_Armstronghttps://www.blogger.com/profile/12374589162025099763noreply@blogger.com