I am NOT gaming tonight...by my own choice. There were two, perhaps three interested folks (and the usual no-shows, illnesses, and "goin' to the movies" responses) but my wife is pretty darn ill right now and that trumps things for me...especially considering she's off to Paraguay again on Sunday and needs to rest up before then.
[yes, she'll be missing the Super Bowl. I'm thinking of taking a pass on the Harbaugh-Extravaganza myself...but then, what kind of American would I be?]
Which is too bad because, while I've got the Legendary Might game somewhat tightened down (you can download the one-page micro-version here), what I've REALLY been working on the last couple days (very passionately might I add) is my D&D Mine edition of Dungeons & Dragons. Corrected a few over-sights (like not confusing the risk mechanic with different die pools) and figuring out a new name that actually corresponds to the game setting. Yes, it has a specific setting. No, it's still only half-baked. Yes, there will probably be people that hate it...I don't care, I like it. A lot.
But none of that's what this post is about (nor is it about the half-dozen D&D topics that keep popping into my brain...need to keep a list). Instead, just wanted to tell people I had a chance to peruse Fantasy Flight Game's brand spanking-new Star Wars:Edge of the Empire Beginner (boxed) Set down at Ye Ol' Game Shop tonight. I even got Tim to let me tear off the shrink-wrap and plunder its contents.
What can I say? I didn't buy it.
It looked ugly.
I mean, the package and the contents aren't literally ugly. They are well produced with beautiful artwork and layout. And the words that were being mouthed at me from the pages...something about being abstract so as to allow the game to be cinematic with a non-binary (i.e. non-straight success/failure) mechanic all seemed to be a step in the right direction. Hey, at least the system didn't resemble Death Watch.
However, what it DID look like was an experimental-style, slickly-produced, narratavist-wannabe (indie-style) game. With a proprietary dice-mechanic (based on the special dice included with the game). And that, while taking a few pages from Saga (D20) Star Wars (observe the "talent trees"), was still messy and incomplete (um...no Jedi?) with no mention of such being intended for the final "core"rule book (instead, FFG's on-line press release seems to indicate three separate, standalone core books will be issued with the third book...in a few years...being released to deal with the Jedi).
Anyway, I didn't get it, despite the price and the subject matter. And I am still on a D&D kick right now, so you probably won't hear much more on the subject anyway. But with all the space opera musings/postings I've been making lately I felt I'd be remiss if I didn't at least mention I had a chance to skim it. A chance to skim it and then to put it all back together and shelf it.
Ugh, I am tired...I may just go to bed early tonight.
The Origin of Identity
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