I cannot get blogger to add a poll "gadget" to the blog...it continues to say "correct errors on page" but it doesn't tell me what those errors are. Spelling errors?
I might have to do this the Old Fashioned way. Ugh!
“I think it’s central to D&D fantasy that a character must start with a very high risk of dying and very little ability to change the world around him or her, and then increase in effectiveness, scope, and ability to sustain damage…the concept seems to be that the player must serve his or her time as a schlub, greatly risking the character’s existence, in order to enjoy the increased array and benefits of the powers, ability, and effectiveness that can only be accumulated through the reward-system. An enormous amount of the draw to play a particular game seems to be based on explicitly laying out what the character might be able to do, later, if he or she lives. I want to distinguish this paradigm very sharply from the baseline “character improves through time” found in most role-playing games. This is something much, much more specific.”The thing that haunts me about this analysis (which seems accurate to me as well) is this:
I've been following the 5E playtest, not playing it...I get the distinct feeling that 5E is a stalling tactic and this rerelease is kind of "testing the waters". D&D brand manager Mike Mearls has made it exceptionally clear that he loves classic D&D, and would love nothing more than to put AD&D or the 1991 Rules Cyclopedia back on the shelves in packaging that would sell in today's market.